The consumable tools are extremely annoying, especially with the blocks that appear in town. As soon as you get a sledgehammer or hacksaw, you have to use up the whole thing just cleaning! it should be an option to sell those blocks so they don't take over.
Energy should refill EVERY time the player finishes a quest, and EVERY time the player clears a mine. Otherwise, as others have said, the wait times are so long the game isn't worth it. I'm having a great time so far, but I can tell it won't last long.
I love this game! I read your blog post about Realist, though, and one thing drove me crazy. (I'm an English major, I can't help it.) "Dice" is plural--"the player clicked the option to keep four dice." The singular form is "die". "The player became angry when Realist kept only one die." Please, in discussing your dice-based game in the future, please remember this? Maybe I'm crazy but it bugs the crap out of me. Thanks! Again, LOVE the game. 5/5
beauty salon+jewelry+clothing+boutique
game arcade+toy store+bookstore
supermarket+cake shop
steak+sushi
burger+ice+cafe
Ice cream+ burger place.
Bookstore +toy store
Toy store+ game arcade.
Boutique is compatible with clothing store.
Clothing store is compatible with jewelry store.
Jewelry store is compatible with salon.
Restroom compatible with drug store.
Fun game, but the walk-through link doesn't work. It would be nice to have help when I'm stuck... or at least not to be promised help that isn't there!
Why can no one spell the work "write" right? Wright isn't even a word, unless you're discussing the inventors of heavier-than-air flight, although I suppose I should be grateful that no one has used "rite". Then I'd really have to go Grammar-Nazi on you all.
Last time I tried to play this game, it told me I needed to upgrade my flash player. I didn't because I was on a public computer, but I just thought it was funny.