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Frontier

Play Frontier

Nov. 05, 2009

Rating: 0

Massive bugs while playing include having my "distance remaining" switch to NaN, having no choices appear in travel encounters, leading to a freeze, and having my health simply start absurdly low in a combat for no reason leading to death. You can kinda play through the bugs because of the autosave, but it's frustrating and ruins what could have been a pretty good game.

The Gun Game

Play The Gun Game

Oct. 26, 2009

Rating: 0

Takes way too long to unlock new guns. Played through all the campaigns, got all the available challenges, and couldn't be bothered to fire a pistol 2000 times in freeform just to get one more gun to play with.

Assembler 4

Play Assembler 4

Oct. 14, 2009

Rating: 0

Controls suck, physics are pathetic.

Run Elephant Run

Play Run Elephant Run

Sep. 25, 2009

Rating: 0

Kinda buggy. Things that aren't actually touching me keep killing me.

Alice is Dead - Ep 1

Play Alice is Dead - Ep 1

Sep. 16, 2009

Rating: 0

Mute button doesn't work.

Vorago

Play Vorago

Jul. 24, 2009

Rating: 0

Completely rips off "The Mist", to a point far beyond tribute.

Bug War

Play Bug War

Jun. 05, 2009

Rating: 0

This game is a step back from Nanowars and other similar games. The towers are a nice concept, but are so poorly executed that they're worse than useless, and the controls are incredibly poor, making playing through levels far more hassle than they're worth. The Queen levels were a nice touch, though. Overall, an okay example of the genre but the unique elements were more than outweighed by poor execution. 2/5

Streets of Valhalla

Play Streets of Valhalla

May. 25, 2009

Rating: 0

Needs a WASD movement option.

Seed of Destruction

Play Seed of Destruction

May. 21, 2009

Rating: 0

Seems to lag badly.

Ultimate Tactics

Play Ultimate Tactics

May. 11, 2009

Rating: 0

Oh, and some hotkeys would be nice for move, attack, etc.

Ultimate Tactics

Play Ultimate Tactics

May. 11, 2009

Rating: 0

Game updates indicate that the battle speed was sped up... Hard to believe, since it feels like it's moving at a snail's pace as it is. Needs to be waaaaaaaaay faster-paced.

faze

Play faze

Apr. 27, 2009

Rating: 0

Easy but fun. A few more functions or more difficult puzzles would be very welcome.

The Great Siege

Play The Great Siege

Apr. 13, 2009

Rating: 0

Pretty crappy game. There's been plenty of better versions of this. The difficulty curve is nonexistent, and there's nothing left to build after level 3. It had some promise, but it was not fulfilled.

[Visible]

Play [Visible]

Mar. 10, 2009

Rating: 0

The poor platform detection reduces gameplay from a solid precision platformer to a crappy platformer.

Puzzle Defense

Play Puzzle Defense

Feb. 13, 2009

Rating: 0

There's the kernel of a great game here, but it wasn't quite realized... Both the puzzle aspect and the TD aspect just felt a little shallow. I agree with other posters -- adding bonuses for 4 & 5 of a kind or for accomplishing longer combos would be nice, and perhaps that would give you some room to get more out of the TD as well?

Totem Destroyer 2

Play Totem Destroyer 2

Feb. 06, 2009

Rating: 0

Too much luck for a decent puzzle game.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Feb. 02, 2009

Rating: 0

Energy flow needs to be more constant. Perhaps some sort of storage mechanisms should be in place... because it's really annoying to have 999 energy every time it comes in, and have everything shut down because there's too much drain on the system before the next energy tick.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Jan. 23, 2009

Rating: 0

That music slider is amazingly hard to adjust.

SAS: Zombie Assault

Play SAS: Zombie Assault

Jan. 22, 2009

Rating: 0

Really easy. The first two levels were the hardest, after that it seemed to get easier every level. Those birds were bastardly though.

Get Off My Planet

Play Get Off My Planet

Jan. 21, 2009

Rating: 0

Food required doesn't go down when population does.

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