So i know you said a prestiege system would be rough but have a good suggestion, basically if you implement it just have it to where you cant prestiege till you unlock the last level in azure tower "350" you get to keep whatever gold and combat bonuses you got from the tower/arena and you get to keep whatever mana upgrades youve bought (dont have to but restarting with no mana upgrades will def be a pain) that and if you just keep it as infinite leveling i wouldnt see a need for rebalancing.
i like the suggestion of prestiege, i think many of us would like that but i would like to suggest something further, basically azure tower levels where u need to prestiege a certain amount of times to unlock content within.
I need to think about something like that because with all the feature already running a "prestige" system like the one where you reset from the bottom is really hard to make and it will require to rebalance everything so i will think about something similar (the Soul stone were supposed to be like in many game that prestige currency which u have to reset to get but i wanted the currency to be there without the needs of a reset)
You cant have a leaderboard if you dont remove and ban the cheaters from it. How hard is it to put an anti speedhack bracket in the code. Just my 2 cents.
tag a time played to each person that tracks progression. Remove trollusque and the other people on the leaderboards that used speed hacks, and permanently ban them from the leaderboards.
The right side of the screen seems pretty open for idk say...melee abilities?=)) you gain rage through killing enemies and it cost "rage" to use these abilities, such as, increased damage, increased critical, attack speed etc etc
Hello thanks for all your feedback so there is "crafting" or gears setup actually but im already working on a crafting system.
For the ability on the right of the screen i have to say that your idea is great i was looking at something different than the regular cooldown ability and with a rage system gained through killing enemies is great (will work on that too)
(Actually working on design too and the goal is to see the hero change and the minion too as they level)
I'm actually working on 3 news feature Conquest, Party (with IA as ally), and the crafting system (and gears)
I will add the ability with rage sysem to my working list
Please remove Trollusque from the leaderboards, he is a known speed hack user and he got every achievement 10 minutes after you released the game. Thanks.
I need to think about something like that because with all the feature already running a "prestige" system like the one where you reset from the bottom is really hard to make and it will require to rebalance everything so i will think about something similar (the Soul stone were supposed to be like in many game that prestige currency which u have to reset to get but i wanted the currency to be there without the needs of a reset)