Since gems are a 1 time chance when killing the boss first time. shouldnt thief steal ability be on thief skills rather than ninja? It has % gem drop chance. Otherwise i have to keep farming for a long time to be able to upgrade my thief to have the ability then move on to killing monsters. it seems super slow.
Hi, I'm not entirely sure what you mean but in a way, if the ability were to be on thief instead, then it could also be on a warrior instead and unlock straight from Zone 1, but that would defeat the purpose of having the skill if it could easily be maxed and put at a low cost from early on. I put it on Ninja as I felt it was a pretty decent skill and Thief already has Treasure Hunter, which greatly increases gold gain. Putting gem gains on Ninja made more sense to me than to cram them both +reward skills in Thief. Putting gem drop% on Ninja would help with gem gains on higher levels in the long run. This was one of the ways to help make it easier to get gems at later zones, but in time to come, I would want to make gaining gems easier in later zones via introducing new guardians in the later game when the time comes. if you want to get the ability earlier on, you may want to focus on a more EXP-centered playstyle so you can advance/upgrade the skill earlier. Hope you understand
Im still at the beginning. the game is great. but wish items info would show when you hover over them instead of clicking each one. also if there is a hot key buttons for items and a faster way to exit dialogs.
The game is nice. but at 50% you dont even need anything but mouse to kill enemies. even knights and the abilities are useless.
Its OP imo. but i guess its just a beta?
Also in games like these i hate repetitive music. I wish you could make them either longer or mixed.
The game looks cool, but the fighting is very slow. too many screens to pick an attack. Also when i clicked on the healing potion the game froze. Thats my take on it 30min into the game.
I like the game and would like to suggest something
for the unique fighters to include unique ability. because by the time i find one my other fighters stats are already way higher (or might as well slow the training? but i dont want that lol).
also make the fighters training connected in on screens that i can swipe instead of clicking on each one and upgrading.
also the game is short would like it to be longer and harder. Insane is fairly easy. :p
Edit to my previous comment "There is a glitch in hard mode with the new bosses when you kill it it start repeating flames on the screen."
And the game freezes and you can't move on.
Hi, I'm not entirely sure what you mean but in a way, if the ability were to be on thief instead, then it could also be on a warrior instead and unlock straight from Zone 1, but that would defeat the purpose of having the skill if it could easily be maxed and put at a low cost from early on. I put it on Ninja as I felt it was a pretty decent skill and Thief already has Treasure Hunter, which greatly increases gold gain. Putting gem gains on Ninja made more sense to me than to cram them both +reward skills in Thief. Putting gem drop% on Ninja would help with gem gains on higher levels in the long run. This was one of the ways to help make it easier to get gems at later zones, but in time to come, I would want to make gaining gems easier in later zones via introducing new guardians in the later game when the time comes. if you want to get the ability earlier on, you may want to focus on a more EXP-centered playstyle so you can advance/upgrade the skill earlier. Hope you understand