Rush early +mana boost does not work. Whenever you rush waves early you get amulets that say +100, +500, +700 Mana etc...but you really never get the additional mana. Please fix the bug.
Honestly, your older Epic War games were more fun and more engaging. I used to have to focus and think about which units to send. This game, arrange and go to battle, afk and 2-3min later you make money, upgrade, repeat. Boring. The interface is also difficult, why would you randomly spread levels 1-16 randomly across the map? Why are all the units, heros, titans and skills randomly arranged on a sphere? How am I supposed to find the unit I want to upgrade? ...oh thats right...hover over every indistinguishable icon. Now that i've upgraded how am I supposed to know on the arrange screen where my unit is? Oh yea...hover over every indistinguishable icon. Still a good original idea (since Epic war 1) but your latest ones (3&4) are just different graphics with less player engagement and more frustration in the end.
Novel concept, just needs more time into the development of it. I experienced a few glitches while playing (ie teleporting around if i didn't have an elevator on my floor, or floating in the air). Also some simple features would certainly have added to the gameplay: level selection? What do the upgrades do?
Also, it feels like there wasn't much thought given to a number of elements. e.g. the cost of upgrading, can a laser even be realistically fully upgraded? Given the way that the game flows. NO. Has this game been thoroughly tested to ensure balance? NO. The game can be completed using one simple strategy where the user then sits back and relaxes. All other strategies lead to failure.
Again, great concept, just needs some more brainpower behind it.
Fun game...but:
1. Skills are way to complex in terms of what they do. I had to open an excel spreadsheet to do analysis on all the numbers you threw at us. Make the skills more simple. Also some skills higher up were better than those lower due to the complex functions behind them. Typical a skill tree gets better as you work your way down. Not the case here.
2. Easy: This game is much more easy than the first Sonny. I find myself doing more automated clicking to get through enemies rather than devising strategies and item combinations to make myself more powerful.
3. Story. The 3-5 word snippets from the stage fights are so pointless. I just catch a sentence here or there that might give you a glimpse of some greater plot...but nope. Just random sound bytes. Useless sounds bytes.
I'm giving the negative feedback because the first game was awesome and this sequel doesn't do it justice. There's great potential in Sonny 2 it just hasn't been realized.