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Incremental Adventures

Play Incremental Adventures

Sep. 02, 2019

Rating: 3

I don't understand the point of the Paladin. If you're up against your max floor then your tank is probably getting 2 or 3 shot in a single round so losing armor and health in exchange for healing on the same character isn't going to change or improve that.

Overlord's New Mansion

Play Overlord's New Mansion

Jun. 16, 2019

Rating: 1

I don't mind being mocked by the game but having it slow down my respawn time *just* to hear the laugh is super annoying. Keep the taunt but make respawning instant.

Developer response from saantonandre

Thanks for the feedback, will probably reduce the respawn time a little for the next version :)

Idle Space

Play Idle Space

Apr. 28, 2019

Rating: 2

Auto-fight doesn't work as expected for me. With a naval cap of 20 and autofight min 100% my ships attack no matter what amount of ships I have until they're all gone.

Orcs VS Elfs

Play Orcs VS Elfs

Apr. 15, 2019

Rating: 1

You did a fantastic job of nailing simple but engrossing game play.

Idle Machine Learning

Play Idle Machine Learning

Dec. 03, 2018

Rating: 5

Also from a gaming perspective population and gen time should be far easier to max out than the control and speed categories as those are basic upgrades that help the learning process and being able to enjoy the 'game' where as the other two categories are the actual game play and player decision making.

Idle Machine Learning

Play Idle Machine Learning

Dec. 03, 2018

Rating: 2

After quite a bit of tweaking the stats and sensors I managed to make it past 6 where there's a right turn about 50% of the way through where they had all decided the wall was their friend. I assume that the reward metric involves distance to finish and that turn is wide enough that they never explored alternatives which would involve temporarily regressing. Now up to track #9 and can't train them to do the hairpin turn no matter what I fiddle with. From watching the motion it seems they need to learn to drift around the hard corners which is proving difficult for them after 550 generations. 1 bike tends to vastly out perform the others with the randomness mostly involving them slamming into walls early rather than varying speed or how fast they turn so I suspect the reward metric is encouraging this behavior in some way.

War Clicks

Play War Clicks

Aug. 22, 2018

Rating: 2

Ehhh... After about 15 minutes I was done. I was pretty sure I was done after 5, but wanted to see if there were any surprises. Nope. Too samey with a zillion other "fill the bars" idle games out there.

PickCrafter

Play PickCrafter

Mar. 02, 2018

Rating: 7

What an incredibly bland and hollow cash grab of a game. I quit when I clicked on something I didn't have mats for and it told me to buy chests.

Dinogen

Play Dinogen

Jan. 09, 2018

Rating: 9

The campaign was fairly enjoyable. The straight forward game play is fun. I'd like optional objectives displayed all the time. The NPCs felt a bit overpowered. When possible I would just kite dinos and my NPCs would follow along behind killing everything while I focused on the larger ones. I appreciate the variety of weapons, but since I'm not a big gun nut it's hard to know whats what. Is an AK-47 better than an AK-47U? Labeling a weapon's subtype at least would help. Since the AI just swarms mostly with small enemies I found shotguns to be vastly more effective than other weapon types.

Idle Intelligence

Play Idle Intelligence

Dec. 09, 2017

Rating: 2

I was playing this game for several days before I read a comment that "reboot" is how you prestige. I had even tried typing "help" before but there was no indication that reboot was beneficial to me. I enjoyed a few of the jokes and the grid mechanic is entertaining for a little bit, but I settled on 3 stars because A) you're making us alpha test your game. Do that yourself. B) I can't see the depth in this game. C) Lack of quality of life convenience features like saving setups.

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Nov. 29, 2017

Rating: 9

The UI on this game is still agony. I think I would really enjoy it if it weren't so tedious to manage everything, especially with regards to cargo fleets and the ever mysterious hub fleets. Every time someone asks a question like "How do I X?" the dev should ask themselves "why are people confused about this and how can I make it more intuitive?"

Mental Incremental

Play Mental Incremental

Nov. 29, 2017

Rating: 3

The game does not provide enough information to the player to make decisions about what they would want to upgrade and why.

Reaper of the Undead

Play Reaper of the Undead

Oct. 11, 2017

Rating: 3

This game feels like it should have had more development before it was released even considering that it's an alpha. Your character moves agonizingly slow before getting both speed upgrades. Burst rifle feels like a downgrade to starter gun. Reload speed is useless compared to clip size.

Space Mineral Rush - Idle

Play Space Mineral Rush - Idle

Oct. 05, 2017

Rating: 1

This game is really uninspired. No new takes on mechanics. No depth to the systems at the moment. The graphics are nice and the depth of stats available is good.

Developer response from S_DE

This is kind of a "pilot" game. I'm still struggling with some of the basic features and learning about some others that I didn't think or consider that important. For my next game I'll try something a bit more ambitious. If you have specific ideas about something you would like to see, please comment.

Antimatter Dimensions

Play Antimatter Dimensions

Sep. 28, 2017

Rating: 14

Gave 5 stars entirely on the basis that you provided notation options for every preference. <3

Developer response from Hevipelle

Even for people who want to get cancer!

Pixels filling Squares DX

Play Pixels filling Squares DX

Sep. 26, 2017

Rating: 12

It's hard to keep track of all of the different bonuses that I have. It's not presented concisely anywhere in the game so I'm forced to check every prestige upgrade or make myself a reference sheet.

Idlers And Dungeons

Play Idlers And Dungeons

Jun. 12, 2017

Rating: 0

Definitely a bug in achievements somewhere. I got "so heroic" from equipping a level 5 heroic hunting bow at level 8 in Muldiland.

The Last Mech-Druid

Play The Last Mech-Druid

Apr. 21, 2017

Rating: 0

I like the idea behind the game enough I've played through it more than once over the years. The actual game play is a little lacking, but it's an interesting little thing and doesn't take too long to beat. Entanglers + kiting until you have 10-20 things is hilariously OP. I had over 200 of every essence and more ammo than I can use half-way through the game.

Vox Populi Vox Dei: Episode 2

Play Vox Populi Vox Dei: Episode 2

Apr. 21, 2017

Rating: 16

Pretty good, but not really what I expected after the first one. The controls are a bit finicky. Jumping is stiff while running has a bit of slip which is awful when needing to super precise on jumps to tiny platforms. Being extremely unforgiving is fine, but I don't need to sit there and watch my dude be dead for several seconds after every death. I know I screwed up well before I actually die in most cases. Having to mash space to 'fight' is a step back from the original and kinda pointless since it doesn't add anything to the gameplay.

Rogue Fable II

Play Rogue Fable II

Apr. 06, 2017

Rating: 0

Not knowing how many skill points I need to invest in a skill to get another point of damage out of my weapons is a disincentive to multiclassing. eg ranger taking points in melee instead of just full ranged.

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