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JacketJoe's Comments

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They Took Our Candy

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Oct. 21, 2012

Rating: 0

Enjoyed the game, but agree there is a balance issue. However, my only really game complaint is the lack of a real ending.

Relic Of War

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Sep. 28, 2012

Rating: 4

Allied ending seems too much like every other game "plot twist." Somewhat disappointing.

Relic Of War

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Aug. 26, 2012

Rating: 1

For the challenges, if you beat a level under the "survival" time, it should count for the medal.

Super Adventure Pals

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Aug. 04, 2012

Rating: 0

Good game, but has some flaws. I wasn't able to play this on Chrome, Mozilla would never load, so I needed to play it in Internet Explorer. For the leveling up, if you selected a stat you maxed out by mistake, it wouldn't let you cancel and you were stuck with losing a level up point. The score submitting function just never worked at all.

Indestruct2Tank

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Jun. 09, 2012

Rating: 1

The game creates a difficulty not from skill requirements, but from poor design.

Nano Kingdoms

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Apr. 23, 2012

Rating: 1

For a veteran RTS player, the game is a bit too easy without difficulty adjustments. I was able to sweep through each challenge using just the Paladin and win the first try. Mostly fully upgraded archer spam to the max capacity with warrior support and laying down the spells blew through most enemies. Then the last boss was simply elephant defense spam while you built resources and then I plowed through it with a random assortment. In most instances, the advanced units like ballistas and crossbowmen played no role in the game; smaller unit spam with upgrades were more efficient. Not even horsemen were really worth it. I didn't use Golems until last level, but I probably didn't need to.

Innkeeper

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Apr. 09, 2012

Rating: 1

Damn hipsters

Immortal Souls: Dark Crusade

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Mar. 20, 2012

Rating: 3

The save feature needs to be fixed. Game wiped itself the next day.

The Trader of Stories

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Jan. 21, 2012

Rating: 0

Simple and elegant, a good story

Swords & Potions

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Sep. 28, 2011

Rating: 3

I was originally bitter about the whole token thing, but in actuality its really just a way to accelerate game play. You can still pretty much obtain everything without tokens, it just takes time.

Swords & Potions

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Sep. 14, 2011

Rating: 9

Started out great, but the excessive token requirements is ridiculous.

Critter Forge

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Mar. 27, 2011

Rating: 6

Server load times is killing me

Critter Forge

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Mar. 27, 2011

Rating: -3

A nice spin on the pokemon genre.

Cannoncrotch

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Jan. 28, 2011

Rating: 1

Ladys Man Bazooker Sexxxy

Arkandian Crusade

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Dec. 29, 2010

Rating: -3

A good time killer, but it doesn't make sense how typically you find the artifact (thus really good loot) before some of the higher end non-artifact loot.

Super Crazy Guitar Maniac Deluxe 3

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Jan. 07, 2009

Rating: 0

I don't know why, but this game doesn't work at all for me.

The Majesty of Colors

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Dec. 11, 2008

Rating: 0

I find it funny how you can suicide to get c.

Monster Master

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Nov. 26, 2008

Rating: 0

:(

Mytheria

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Nov. 17, 2008

Rating: 0

The AI needs a little work as well. There is no strategic benefit to putting a hardy steed on a Solarian Fortress.

Mytheria

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Nov. 17, 2008

Rating: 0

Memory serpent is probably too overpowered, especially when you consider there is a glitch attached to it. The ability to unload 14 damage first turn with a good draw is simply crazy (2 strength drop with 3 memory serpents). The glitch is that if you only have one card left in your hand, and its memory serpent, you can still play it for the 4 strength, so it is essentially a 0 cost 4+ buff.

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