I love this game so far. It's a great concept, it has a lot of potential in terms of expansion. The rest of the reviews are correct, energy upgrades are the most important item, and while I think it makes the game more fun in the short term, I can see them being too overpowered in the long term. I hope to see this game after it's been expanded further, though.
Okay, so I think this is a good start, and it's not buggy from what I can tell, but I do feel that it would be VERY good with certain elements to increase the depth of the game.
For example: each of the elements you purchase seem to have no specific function as they are, but what if each node produced a certain product, and those products could be used in part to buy other nodes, or upgrades for other nodes? An upgrade for an axe might require 500 wood and 100 stone. Maybe the stone could be used with fire to upgrade pottery, etc.
Also, there are some paths that require more than one prerequisite node to purchase, maybe provide an incentive to buy the compound node. If you spend more research here, maybe you get access to a special feature.
Thank you - I love the idea of each nodes doing something special! And I'm definitely going to change the design so that you only need to unlock one link per technology, with any other links only providing additional boosts.
Hi Devs!
So: a few bugs I've noticed.
1) The gems for the tower seem to level up infinitely the second you have more than 1. For example, I have 2 yellow gems, and I'm able to level up both as many times as I want (in this case, to level 385).
2) Grapes seem to grow an inconsistent amount dependant on whether you are in battle (though this may be intentional). For example: When the grapes grow outside of battle, sometimes collecting them will collect multiple sets of grapes at once, while in battle, right clicking only collects one grape at a time.
3) As an extension of the first bug, I found that while the tower's range can be extended infinitely, the bullets themselves only go so far.
It's a very good game so far, and I'd love to see what you can do with it going forward :D
Hi! Good game so far! Can there be some sort of reset button for prestige points? I accidentally bought the wrong ones, and everything was then multiplied by 10, so getting the right ones will be more difficult.
Thank you for the comment! Interesting about the auto-spin being wonky, generally if you run out of tokens and restart the spin it should start auto-spinning again, but I'd have to look further into the lower speed.
Actually, maybe the bug is caused by the cannonball respawning in the same position and going in the exact same direction, so it only looks like one ball
I suspect there may be a bug where balls will phase out of the room, likely because the distance a ball travels between still frames is greater than the thickness of the wall.
Possible bug: the hero that attacks two subsequent enemies: the damage multiplier for elements (wind, water, etc.) does not multiply across both enemies, only the first one. So it's kind of a downgrade.
Man, this game is confusing as hell. How much ink does it take to fill a pixel? Because it seems like different pixels require different amounts of ink. Are different pixels worth different amounts? What causes the income generated per pixel to increase? Also, if there's no relationship between the in game currency and the brush bars, why coordinate them as if there IS a relationship? That seems almost deliberately confusing.
BUG: Oh boy, sorry to be a thorn in your side, if you click on the time&space reset button, and you DON'T have the necessary "payment," the game freezes. Also, could you make a reset button? My game is still stuck on the $0 per second and I don't know how to reset the world (without erasing cookies and losing a lot of other idle game stuff).
BUG: Okay, so I tried the reset, and on the first reset, I get to the first planet, my income is $0.50, I buy a satellite, and it scrolls DOWN to $0.00.
Okay, so just a note, I've played into the effective endgame, I believe I'm on a level 811 world, and I won't be able to finish without waiting a long long time.
Suggestion: Limit the Daily Quest to 23 hours instead of 24, or have it refresh at regular 24 hour intervals, because unless you start playing at the exact same time every day, you're eventually going to have to skip a day.
Thank you - I love the idea of each nodes doing something special! And I'm definitely going to change the design so that you only need to unlock one link per technology, with any other links only providing additional boosts.