Amazing game. It needs some rework on the interface though. For instance, I would love to see the character allocation menu have just the character types and numbers available next to them, or maybe number available/number total. Scrolling down over and over again to select a scavenger and soldier instead of the default 2 soldiers to capture blocks when all my builders were busy elsewhere was just annoying, and it would be nice to see exactly how many of each unit type I have at a glance.
Would you please not spam achievements where the enemies arrive? I like to be able to see that area you know.. And whats with this difficulty curve? easy to start, gets to almost difficult when they start rushing suicide bombers, then I become a glorified street sweeper, picking up dropped coins, when I finish getting archers speed maxed.
Time sink, and nothing more... Theres no real incentive to do anything but play a level over and over again until your upgrades are ungodly then move on to the next. I mean seriously.. why would the enemy keep sending troops down the same path after you destroyed the last 500 waves that followed that path, and why do you have to rebuild your towers every single time? teh yawn.
43 hours, first try.. a bit too easy. Just ignore any of the guns until you can afford the assault rifle and you're golden. Buy the upgrades for the pistol though, they're cheap and make it almost 3x as deadly.
absolutely brilliant, especially considering the memory constraint! Seems like this source code would be a good starting point for a beginning flash programmer. Two complaints: Level 6, and wasd keys cant be used for movement
Great game.. except for a few flaws. Who ever made this, please double check your work! Especially the SQU one.. According to you Square is not a word but Squush is. i think you meant Squish.
far too simple... Most of the levels just needed you to biuld straight across. The only marginal challenge is level 27! Cost restrains should play an actual part in the game.