And how do the no equipment challenge reward and the auto merge/boost time reduction interact? Depending on which takes effect 1st, I can see it reducing the time to 20 minutes or 10.
Sooooo... What's the item you can buy in the Sellout shop? Any chance of getting AP with ads? Also you misspelled online in the update notes, but only the ones ingame and not the ones in Kongregate, but that's not really important. Oh yeah, and when you capped a training it still shows both the energy needed now and next rebirth, which is kinda redundant and also not how the energy acts when it reaches the cap, but now I'm just nitpicking which is a really bad habit of mine so know that I really do enjoy the game.
If you load a saved game and open the challenges menu without hovering over a challenge it shows different info for a basic challenge, most likely a bug.
It would be nice if there was another, more expensive auto-merge specifically for forest pendants, but I guess you don't want just leaving the game o[en to be too overppowered.
Could you make the energy and magic speed EXP upgrades go away when we get to 50 speed? It makes it look like buying more will do something even though it says it won't.
Is there any info on area drops or money pit drops? I see a lot of people complaining about a tutorial cube I don't have even though my sewer gear is around level 50 and I want to know around how much gold to have so I can aim for more helpful things from the pit.
This is honestly probably my favorite game on here for some reason, and the only thing I don't understand is why the training Next at doesn't work like the monster fighting one. Other than that it's great because I love all the caps I can work towards, instead of having unlimited stuff like most idles. Idk why I guess it's just satisfying.
So idk if you have any of these because idk exactly how much more game there is, but a few things that I think would be cool-
1. A way to stop people from logging out or force them to log in (maybe a trojan horse?) so we can get "rare" things easier
2. A way to automatically select hardware so we don't have to
3. A way to decrease the amount of squares a given program's hardware takes up
@bert1432 The tooltip for balance shows it in 2.07 hours, but the focus tooltip shows it as 2 hours and 4 minutes, or 2:04. This gets confusing because 0.5 hours is 0:30 hours.
And finally, given the end to chapter 17, it turns out poor old Joe was facing down after all. Also, on the conversation with Aether about 4, it seems to me they missed a possibility. It could be that there are 4 people because each person needs to get eliminated except the winner. This is, after all, a game. Given how it's played out so far, that could have been Sent's plan.
Also there seems to be a bug in chapter 16 where if you put the dates in opposite it doesn't accept it as an answer, which is really annoying because the way it accepts it is the opposite of how Rae tells you it.
I love this game but it irks me how many times I've accidentally clicked twice and skipped dialog that I wanted to read. It would be appreciated if you could ad a back button for the conversations, or some chat log so I don't have to play through the entire chapter for a single line.
You can use the arrow keys or scroll wheel to go back and re-read text you've missed. Also, addressing your other comment, that's a recent bug that I'm working on getting fixed (should be in the next build).
So how exactly do the Dimentional Boost and Antimatter Galaxy autobuyers work because I can use them sepparately but I have trouble having them work together. The DimBoost doesn't let me get any Galaxies, even when I need more 8th dimentions for the boost than the Galaxy.
Mana needs a little reworking because even if all of the skills would be used in the same second the maximum they could drain is 1690 mana per second, and armor easily gives me much more, and I'd assume as levels get higher the excess mana is worse. I would recommend some way to keep mana relevant even at higher levels, such as an increasing mana cost at higher monster levels or other, more potent uses for it, such as new skills.
You can use the arrow keys or scroll wheel to go back and re-read text you've missed. Also, addressing your other comment, that's a recent bug that I'm working on getting fixed (should be in the next build).