Not a very clever HUD for this game. While the CPU has insta spawn of any units she wants in 3 different paths, I have to click a hundred times through several different menus to accomplish the same and when I'm finally over, her units are already pounding my recently spawned units. Sorry, but needs a lot of improvement.
Awesome game, deserve some achievements. I second the sugestions for passive powers to companions that are not leaders, keyboard controls and longer version. The game has the right difficulty but it's too short.
Fun puzzle game. I reinforce what senretsu posted: to rate a game down saying it doesnt have badges is to be DUMB. The game will win badges IF you rate him high you moron.
1 - the music; change it; fast. 2 - the much mentioned luck factor is extremely ridiculous and ruins any strategy aspect of the game. It looks more like gambling. 3 - all this leads to a simple thing in strategy gaming: balance. Just spend a week balancing the game, it isn't all this dificult to do, really. Make the combat mechanics more transparent, give more meaning to that many numbers we see at unit info that we can't relate in any way with the combat when we are playing.
Too easy. You just have to camp 2 tanks and to apaches in the left end of the screen and barrage artilery every time enemy spaw. Very boring, despite the cool graphs and concept. 2/5
It's too easy, the AI is very stupid. They often tries to atack just your cells instead of taking empty x2 reproduction cells wich are near them from the beggining and build a solid base to atack later. My games are all over in less than 20 seconds. Kinda ridiculous. 2/5
It's crap.
Too easy and doesnt present a challenge as the waves keep coming only with more hp. No variances on creeps that could make you change tactics, or especialize towers on certain creeps.
Everybody seems to like this only for one reason: too easy, lots of special efects, explosions, etc.
Its all eye candy and nothing more.