0VV0 - to play cave of trials you will need to start a new game plus and it will be an option on your bar at the bottem, however it is highly recommend that you level up all the way before doing it, as it is very hard.
CAVE #5 (beatable before second game is finished), Please copy&paste this to help out others: INVINCIBILITY is a must; ICE and PHOENIX are highly recommended. First, max the HEAL spell to easily survive the beginning. Then, for those of you who don't know, there's a fricken invincible semi-transparent gremlin WAITING in front of the enemy general dealing 99999 dmg. Only hope is to destroy the other castle asap, so load ur slots with the highest DAMAGING units you have (taurus+gremlins are absolute musts, don't use slow or ultimate units). Move your units close to "the" gremlin without hitting him, General in front, then melee, then range. Activate the phoenix, and as it passes ur units *timing is important, use keyboard!*, activate invincibility and WHORE RUSHHH everything forward. The phoenix knocks everything back, letting ur units bee-line toward the castle, which should die within 15s. Keep eyes on gremlin (might sneak towards ur castle), ICE will buy a few more secs. GL HF
You need to add a "all charge" function becuase when I click on the card and then where I want them to go it either doesn't work or there's more units summoned by now. It's so frustrating when you're at the castle, the opponent has a second wind and kills all your men and you discover 20 or so units are at your castle. Anybody who thinks the same add this with your messege.
Naiquister-
U get more units by getting cards. You get them at random times while your going through the game, and each hero has different ones they can get.
Oh, if anybody wants a tip. Once you have a few guys ready, use the meteor attack on the enemy leader to aggro him. You should easily defeat him so you won't have to do it when he's behind even larger groups of monsters.
Also, magic cannons (or whateve they are called) are really good :D
You need to add a "all charge" function becuase when I click on the card and then where I want them to go it either doesn't work or there's more units summoned by now. It's so frustrating when you're at the castle, the opponent has a second wind and kills all your men and you discover 20 or so units are at your castle. Anybody who thinks the same add this with your messege.
I'm reposting this, because this is very true
Pick the first guy and the game will be super easy. Once you start unlocking those harpy things and the cannons, you will beat everything with no problem.