It feels really familiar, but that is because the concepts are known. But the combination is good. COmbined with temporary and permanent upgrades and a more flowing concept, it could be really fun and challenging.
There will be a story line in the complete version of the game which will help the concept flow a lot better. Temporary upgrades are also planned. I hadn't thought about doing permanent upgrades, but if there's enough interest I might find a way to make it work. This was just a concept test. I'm glad you enjoyed it!
Looks nice. Unfortunately health really runs out fast, just some touching is all. That would not be a problem if there was an upgrade option, but there is not.
The different systems (numbers, bonus, etc.) made it nice. But I did not like the fact that certain items, were part of the background as well (and gave a penalty). it could also use a hint system.
It was a nice time waster.
Nice start, there are some points:
- maybe a small tutorial or some text balloons with an explanation
- check your spelling (Try again)
- maybe some more time/chances to make your moves
First the system of switching between log and rock seem useless, but later level make it a good part of gameplay. It is a bit frustrating that time is running, even when the level plays itself.
Looks nice, sounds nice, good idea...
but the rest is terrible, too slow, too much work for a few things, too much shooting, and that terrible end-battle
1/5.... and think some more about a plot and usability
There is a Guardian on Reverie, but like most adventures it is really important to speak to everyone! Some NPCs even hint toward the proper place to do that (the Inn).
There will be a story line in the complete version of the game which will help the concept flow a lot better. Temporary upgrades are also planned. I hadn't thought about doing permanent upgrades, but if there's enough interest I might find a way to make it work. This was just a concept test. I'm glad you enjoyed it!