I skipped over the octopus, fisherman and model ship bits by using a process of elimination and had to watch the walkthrough to even find out what they were let alone how to solve them.
would be nice if I could shift-click to buy 10 of something on the first purchase (that is, directly after it's been researched).
also, while I didn't mind the music (for a while) a volume control would be great.
Thanks for the feedback. I have to see when I have time for this. Until then there is some kind of workaround, because it works from the detailview at the bottom. You can open it by either klicking the item in the research list while it is still researching or you haven't enough money. Or by navigating the input and consumer links in the detailview of other products.
what the hell do I have to do to get the unexplained damage boost my enemies have? it's infuriating to lose when I outnumber a group of enemy pixels THAT I'M FLANKING.
and the game finally restarted without my save... guess I'm done. I suppose that's what I get for not jumping on the cloud save option when it appeared, huh...
really needs something to spend rare diamonds on. I've been playing for about 3 hours now and I've bought EVERYTHING and collected over a thousand rare diamonds.
disintegrate OP. plz nerf.
if you get disintegrate and don't care about getting killed a few times, you can go to the highest possible floor, die a few times and then insta-kill a monster. after doing so, the game is over because the only remaining thing to do is retire... and do it all again?
this game would be a lot better with a larger variety of things to mine. putting a larger number of real minerals in the early tiers would be nice; some types of stone could be given a low monetary value for their defence (things you wouldn't want to mine but would need to get past for the better value stuff) or a higher chance of giving gems
combining gems is horrible, you lose so much of each gem by combining it that it really feels only barely worth it. add in the fact you seem to only be able to buy each set of gems until you move to the next floor and I'm of the opinion the whole system of gems needs re-working (though I do like the concept)
had to fight voidbringer twice for some reason. first time I beat him he just faded like normal but when I left the circle things that produce his allies stayed on my screen and it didn't recognise me as having beaten him....I went back, won again and SUCCESS! it works. but it didn't the first time, why??
Thanks for the feedback. I have to see when I have time for this. Until then there is some kind of workaround, because it works from the detailview at the bottom. You can open it by either klicking the item in the research list while it is still researching or you haven't enough money. Or by navigating the input and consumer links in the detailview of other products.