Really good idle game with nice art style. A couple suggestions: 1. On the guild screen, have it show what is required for the next level and not just the percentage. 2. Display the # of days remaining in addition to the completion bar for quests.
Really liked the game. Just noticed that when I researched mastery after getting 150 of the punch skill, my attack rating went down rather than doubling.
Looks like there is a bug with offline progress where I can only gain 1 rank at a time. When I start the game again I've only gained the single rank and my experience counter starts at zero for the next rank regardless of how long I've been offline.
Hi jaf6286. Sorry you're having problems with construction. Is this still happening for you? If so, could you let us know which browser and operating system you're using?
I don't think the offline mode for the moon is working correctly. I'm receiving offline progress on earth but when I switch it doesn't provide progress for the moon. Not sure if some changes to the build were made but this has just happened in the last day or so.
Fine for the type of game it is, standard R2 style auto-play situation. There are numerous errors within the text, especially with items. Often can't see the item descriptions or requirements for use because they are hidden behind the art. Conversations almost always require one extra speech bubble for one last word. Should all be pretty easy to polish up before full release.
Really like the new stuff. Has played well for me, very stable and seems to work as intended. One addition you could consider is allowing players to buy better links between earth and the moon (rocket taxi, space elevator, etc.) at the mission control center that would provide a boost to both earth and moon and cost both currencies. Would give more of a feel of connection between the locations rather than three separate games running at once.
Not a big deal, but it looks like army power only recalculates on ticks of barracks and arena. It gives credit for troops added from castles and cathedral, but only updates with the other two.
The powers of perception are strong in this one! That's exactly what the current glitch is. You still gain power from total troops. Castle and Cathedral just aren't properly running the method that recalculates it. It will be addressed soon!
This bug has now been fixed