It was decent, used the tried and true "take something and make it MANLY" concept and did that okay, however it felt pretty half-hearted overall, the levels overall are a 2/5, most of the time the rather simple little ocntraptions you need to set off end up not working leaving you to waste precious rockets to get rid of them yourself. In some later levels this became incredibly frusturating like "line him up" where you need incredible precision to make up for the amount of rockets you need to push around the rocket-immune zombies. The graphics and engine were so-so but overall, it lacks anything really unique, any physics game with something like a rocket/grenade launcher would be like this.
Motion is rather good so far, could easily be made into a platforming shooter I think. All sorts of things you can do with it really, I'd like to see what you do with it.
It seems that right now the "train flying" minigame causes the stickykeys bug, not to say the other training modes don't, it's just that one is the most annoying.
for the record, Detective Grimoire 2 is in the works, funny coincidence since I just played the last part of the game so I could see "the making of feature", went to the site to find the file wasn't there, then saw the ad for it.
I gotta say, I can't tell why people complain so much, especially about the platforming, some parts are kinda impossible because you need more equipment for Peakot maybe? Hmmm, oh what a crazy idealistic thing for me to say... Still, quite good, the flies are a pain, but since you can ground em' it's a clever use of the teamwork. The first boss battle was an excellent display of how you have to make the two work together also, that was definitly some of the best utilization I've seen in a long time of such a method. 5/5
Rather good game, nice amount of challenge, I got to level 10, and either the amount of things attacking me were making me bug out or the screen had begun to zoom out on me just as I'd finally lost.
Well...I've played the beginnings of both games now, I'll hope they're derivative of something and not just a gamemaker mashing together every popular RPG's elements without even decent steriotyping(one day, I'll learn to spell, not today). The humor is decent but overall I guess it takes more work to get out the story of either. 3/5 overall but in originality, I'm not even going there.
At first I was all "EPIIIIC" you know, like a 7-year-old on christmas morning... 5 minutes of weaboo magnet material, blatently obvious fanservice and overpowered fighting later... I'll assume there was some sort of modest start in the first one...
I'm a bit unhappy I'll need to get a new browser so I can save my game really... Still, it's an error you managed to note so I'm not going to complain about it.
yeah...generally the point of an idle game is to do something else while this goes on and racks up points and money... If you legitimately idled that long you'd be seriously killing some time.
Truly excellent in art, music and design. A well-written adventure with a somehow unexpected ending... Though the ending was a tad dry since after all your work and the final sequence you just catch the suspect and send him to jail...I couldn't help but think "that's it?!? No aftermath? What the heck's gonna happen to this fairground?" Maybe the sequel can be "fair operative tycoon"