TBH I think that they need a better way of provisioning and supplying there forces. But that's mainly because I don't like matching games. It's a well implemented game, though.
Probably the best marksman simulation I've played. Two slight problems: first, windage doesn't seem to account for range (i.e. the flight time of the bullet to the target changes how much affect the wind has). A less serious note, the guy is supposed to be an elite military operative: even I can operate a bolt whilst still looking down the scope whilst prone.
Brilliant game though, 5/5
Needs some kind of way of managing your employees and office space, such as a summary screen. Keeping track of your people is impossible after so many floors. I reiterate all the previous comments about the bugs: 'continue tower' button should work. Asking for you to enter a name but the name is always 'Muffin's company' is a similarly simple flaw that really damage this game's great potential.
Please allow us some way of prioritising targets. These guys are morons - slowing the big, slow, tough guys while the fast ones that NEED slowing escape.
Awful. What's the point in pretending to produce a formation combat game where none of it works? Furthermore, why bother pretending to have researched the units?
Hmm, this is the entirely new epic war.. where unit spamming is the ONLY tactic involved. I miss the days when the skill was to realise that holding down the fire button then alt+tabbing out of the window was a way to win.