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Game comments and reviews
Mar. 02, 2022
Boss 1-shotting you from full health with that laser that covers all horizontal space with no warning, very poor game design. Was good until that
Aug. 30, 2013
LAST FREAKING NOTE OF THE SOUNG DANG NABBIT WARBLEGARBLENERFINWARFER!!!!!
Dec. 29, 2012
This a rhythm game, wherein the audio has not been synced up properly to the required actions. Also, campaign mode without a save feature? Too much fluff, not enough core game. Please spend time honing the features that are required in a game, before trying to add in features that are only there for a label.
Jul. 19, 2012
I just love when the same person can take four thumper shots to the face and shrug it off. seriously, adjust the health on these guys or the damage on the weapons. maybe both.
Jul. 10, 2012
Because even though I'm eating planes and spaceships, it's that one chicken I need to eat to continue.
Jul. 03, 2012
I don't think that colliding with an enemy should count as a kill, although this might just be frustration at the pacifism medal talking.
Apr. 07, 2012
That moment when you almost get perfect but miss the last note...
Aug. 10, 2010
for all those who didn't know it, the box on the right hand side under neath the name of the current level both shows how far you are and lets you switch between levels.
it felt as though it could have been a console game back int 8-bit era. what it really needs, is to replace these stages with some actual levels.actual lengthy levels that need both strategy and skill to complete, with a few checkpoints put in. that would be something extraordinary.
Apr. 25, 2010
once your moving you can't stop until you hit a wall. can't jump unless your standing still. is this the way it is supposed to be? if not, this game is broken for linux.
Apr. 24, 2010
seemed great, but breaks on linux during level 3.
Feb. 21, 2010
the concept is a nice area yet to be explored fully, although the challenges presented in the demo rely more on sense of timing than a skill or intelligence based difficulty. the music collection leaves nothing lacking with some wonderful compositions. controls could use a bit of work, found left and right a little sensitive. in regards to having to purchase the rest of the game, flash is not a good medium to program in. in the first level there was a glitch where the character would be trapped having the moving platform inserted into his waist. if this games was developed in a C variant or in java, it might be worth pursuing. this demo would be a 3.5 in my books.
Feb. 07, 2010
don't over think it, if you need help see http://www.kongregate.com/forums/3-general-gaming/topics/76236-i-hate-this-game-walkthrough
walthrough at http://www.kongregate.com/forums/3-general-gaming/topics/76236-i-hate-this-game-walkthrough
Nov. 05, 2009
what happens if you don't use the leaf?
Aug. 09, 2009
As a Canadian, I find that offensive and slightly humorous.
Mar. 20, 2009
1337.2! awesome!
Mar. 02, 2009
after about 13 attempts, I managed the card. after that I brought in google maps and still got my rear end handed to me at level five.
Feb. 22, 2009
I can understand not saving the bonuses, nut could you at least let us save the gold? I was at the 950 mark when the power failed. that's just f*****g evil.
Feb. 11, 2009
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