jakerman999's Comments

Game comments and reviews

Badge Emperor

Mar. 02, 2022

3

Boss 1-shotting you from full health with that laser that covers all horizontal space with no warning, very poor game design. Was good until that

SCGMD4

Aug. 30, 2013

-11

LAST FREAKING NOTE OF THE SOUNG DANG NABBIT WARBLEGARBLENERFINWARFER!!!!!

This a rhythm game, wherein the audio has not been synced up properly to the required actions. Also, campaign mode without a save feature? Too much fluff, not enough core game. Please spend time honing the features that are required in a game, before trying to add in features that are only there for a label.

Strike Force Heroes

Jul. 19, 2012

1

I just love when the same person can take four thumper shots to the face and shrug it off. seriously, adjust the health on these guys or the damage on the weapons. maybe both.

Effing Worms 2

Jul. 10, 2012

2

Because even though I'm eating planes and spaceships, it's that one chicken I need to eat to continue.

Bullet Heaven

Jul. 03, 2012

12

I don't think that colliding with an enemy should count as a kill, although this might just be frustration at the pacifism medal talking.

SCGMD4

Apr. 07, 2012

6

That moment when you almost get perfect but miss the last note...

Time Kufc

Aug. 10, 2010

730

for all those who didn't know it, the box on the right hand side under neath the name of the current level both shows how far you are and lets you switch between levels.

Color Theory

Aug. 10, 2010

0

it felt as though it could have been a console game back int 8-bit era. what it really needs, is to replace these stages with some actual levels.actual lengthy levels that need both strategy and skill to complete, with a few checkpoints put in. that would be something extraordinary.

Continuity

Apr. 25, 2010

0

once your moving you can't stop until you hit a wall. can't jump unless your standing still. is this the way it is supposed to be? if not, this game is broken for linux.

seemed great, but breaks on linux during level 3.

VVVVVV Demo

Feb. 21, 2010

0

the concept is a nice area yet to be explored fully, although the challenges presented in the demo rely more on sense of timing than a skill or intelligence based difficulty. the music collection leaves nothing lacking with some wonderful compositions. controls could use a bit of work, found left and right a little sensitive. in regards to having to purchase the rest of the game, flash is not a good medium to program in. in the first level there was a glitch where the character would be trapped having the moving platform inserted into his waist. if this games was developed in a C variant or in java, it might be worth pursuing. this demo would be a 3.5 in my books.

I Hate This Game

Feb. 07, 2010

0

don't over think it, if you need help see http://www.kongregate.com/forums/3-general-gaming/topics/76236-i-hate-this-game-walkthrough

I Hate This Game

Feb. 07, 2010

0

walthrough at http://www.kongregate.com/forums/3-general-gaming/topics/76236-i-hate-this-game-walkthrough

Submachine 3: the Loop

Nov. 05, 2009

1

what happens if you don't use the leaf?

The Space Game

Aug. 09, 2009

0

As a Canadian, I find that offensive and slightly humorous.

Shopping Cart Hero

Mar. 20, 2009

0

1337.2! awesome!

Globetrotter XL

Mar. 02, 2009

0

after about 13 attempts, I managed the card. after that I brought in google maps and still got my rear end handed to me at level five.

A Knight's Story

Feb. 22, 2009

-1

I can understand not saving the bonuses, nut could you at least let us save the gold? I was at the 950 mark when the power failed. that's just f*****g evil.

Super Stacker 2

Feb. 11, 2009

-1

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