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Game comments and reviews
Dec. 01, 2016
Really enjoyed this, my only issue with it is that it was far too short :)
Nov. 01, 2016
Great game but it needs an option to change the graphics quality. Trying to play the challenge mode on level 3 was impossible due to the amount of zombies on the screen.
Sep. 04, 2016
Basically this game makes hella bank.
May. 30, 2015
Brilliant soundtrack, brilliant story-telling and brilliant art design, 5/5 from me (and don't get me started on the quad-boobed alien-human lesbian romance ;p).
Dec. 01, 2014
I loved the first one and I was really looking forward to playing this but it was just implemented so poorly. Very dissapointing.
Seriously, the fact you cannot keep more than one squad in cover needs fixing. so many times have my machine gun teams ran out into enemy fire because they apparently can't stand too close to other soldiers.
Nov. 30, 2014
Needs a mute button, seriously
Nov. 29, 2014
On wave 5 of wildwood, i tabbed out for a second and when I tabbed back in, the "click here to regain focus screen" was still up but the game was playing in the background.
Nov. 27, 2014
this is incredible when your coming up on LSD
Nov. 10, 2014
Also, boxes should not be destructible, it's a pain finding out you can't reach an item because you destroyed crates by accident.
Seems like an interesting game, would definitely like to see it developed. I like the soundtrack as well by the way.
Nov. 09, 2014
Here I was expecting a historical wargame, and then I start reading about ancient magical relics. It still seems like a good game though :p
You should improve the end of battle statistics screen, adding in the total number of casualties taken on both sides and the total number of casualties taken for each squad would make things much better :p
Nov. 02, 2014
The game is brilliant until i hit the final stage where i get UNBEARABLE amounts of lag, the game is unfinishable because of this.
Oct. 25, 2014
Brilliant game, maybe add a gold & star counter to the map screen so you can see your gold and stars without having to go into the menus.
Oct. 24, 2014
Needs a keyboard (WASD/arrow keys) control option.
Oct. 19, 2014
I loved the setting and the style of the game, even though it is a generic TD game it felt a little different. I played it from start to finish :p
Maybe instead of adding different priorities into the targeting system, you could just make the mortars range an awful lot bigger (it makes sense realistically, a mortar has a huge range compared to an SMG or an AT weapon).
Sep. 20, 2014
This game is a work of art! I loved the LSD mode as well :D
Aug. 20, 2014
It's an alright TD game but the interface is stupid. There was so many times that I couldn't select a tower spot to build on or an actual tower because it was behind another tower or a monster or even behind the UI itself. The overall game would've been so much better but it was these aspects that just made the game make me angry. Also, the first wave shouldn't start right away when you start a new level, I actually want some time to have a look at the map before being rushed by swarms of monsters and then restarting the level so I can actually use my plan.
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