james97's Comments

Game comments and reviews

String Theory

Dec. 01, 2016

0

Really enjoyed this, my only issue with it is that it was far too short :)

Dead End St.

Nov. 01, 2016

1

Great game but it needs an option to change the graphics quality. Trying to play the challenge mode on level 3 was impossible due to the amount of zombies on the screen.

Midas' Gold Plus

Sep. 04, 2016

0

Basically this game makes hella bank.

'Til Cows Tear Us Apart

May. 30, 2015

-1

Brilliant soundtrack, brilliant story-telling and brilliant art design, 5/5 from me (and don't get me started on the quad-boobed alien-human lesbian romance ;p).

Warfare 1944

Dec. 01, 2014

-4

I loved the first one and I was really looking forward to playing this but it was just implemented so poorly. Very dissapointing.

Warfare 1944

Dec. 01, 2014

-2

Seriously, the fact you cannot keep more than one squad in cover needs fixing. so many times have my machine gun teams ran out into enemy fire because they apparently can't stand too close to other soldiers.

pulse

Nov. 30, 2014

0

Needs a mute button, seriously

Sentry Knight

Nov. 29, 2014

0

On wave 5 of wildwood, i tabbed out for a second and when I tabbed back in, the "click here to regain focus screen" was still up but the game was playing in the background.

Rainbow Shooter

Nov. 27, 2014

0

this is incredible when your coming up on LSD

Barons Gate 2

Nov. 10, 2014

20

Also, boxes should not be destructible, it's a pain finding out you can't reach an item because you destroyed crates by accident.

Barons Gate 2

Nov. 10, 2014

0

Seems like an interesting game, would definitely like to see it developed. I like the soundtrack as well by the way.

Relic Of War

Nov. 09, 2014

40

Here I was expecting a historical wargame, and then I start reading about ancient magical relics. It still seems like a good game though :p

Hordes and Lords

Nov. 09, 2014

12

You should improve the end of battle statistics screen, adding in the total number of casualties taken on both sides and the total number of casualties taken for each squad would make things much better :p

Back to Zombieland

Nov. 02, 2014

0

The game is brilliant until i hit the final stage where i get UNBEARABLE amounts of lag, the game is unfinishable because of this.

Sky Quest

Oct. 25, 2014

-1

Brilliant game, maybe add a gold & star counter to the map screen so you can see your gold and stars without having to go into the menus.

Back to Zombieland

Oct. 24, 2014

21

Needs a keyboard (WASD/arrow keys) control option.

Command & Control

Oct. 19, 2014

6

I loved the setting and the style of the game, even though it is a generic TD game it felt a little different. I played it from start to finish :p

Command & Control

Oct. 19, 2014

32

Maybe instead of adding different priorities into the targeting system, you could just make the mortars range an awful lot bigger (it makes sense realistically, a mortar has a huge range compared to an SMG or an AT weapon).

oO

Sep. 20, 2014

2

This game is a work of art! I loved the LSD mode as well :D

Demonrift TD

Aug. 20, 2014

7

It's an alright TD game but the interface is stupid. There was so many times that I couldn't select a tower spot to build on or an actual tower because it was behind another tower or a monster or even behind the UI itself. The overall game would've been so much better but it was these aspects that just made the game make me angry. Also, the first wave shouldn't start right away when you start a new level, I actually want some time to have a look at the map before being rushed by swarms of monsters and then restarting the level so I can actually use my plan.