I do believe there should be some minor exp reward even if you lose. I'm not saying a lot, maybe 1-5% of the actual win experience, but just something to have you keep progressing even when you have really crappy luck with landing hits/defending and losing constantly. At certain point the money gains vs. upgrade costs are really ridiculously low, even with the upgrade to get them cheaper. And losing all the time just makes you feel like you are completely stuck.
Gaining exp from a loss was part of the game but I had to cut it because it was too easy to abuse in the late game. I realize now that I can make an award out of this and apply it specifically to losses during training. I will think about adding this soon.
Alright. 55 in game days, 1 hour 23 minutes and 50 second real time, 826 monsters killed. The final battle had me grind for a while. In general the game is fine. Would be nice if you added some more substance, cause as is, there is no replay value. I have no incentive to go back and do it again. But yeah, I enjoyed it and that's at least worth something. 4/5
Suggestion: When you recruit a new dealer make him take next drug you have available without a dealer. It's so tedious to set it up each time after each reset, when they all go for weed. And the more kingpins you have the faster you get to a point of reset, so you have to set it up more often. It just gets annoying fast.
It's a decent game with some strategy involved, but the moment you get to level 50 you learn ho much you will be missing, so it pretty much stops being fun. Demos/lite versions are BS on kong. You want to pull something like that, leave that to beta, don't serve BS to open public.
Just needs some "to do". After getting to a point, all you can do is stare. Can't afford research upgrades, already bought everything with money, just stare now....
So, is the HTML tutorial the last upgrade? Cause I seem to be just earning money now without much purpose. Not sure if there's a point to continue. And where did my "Save" button go?
Very good game. Something original and actually fun. One annoying thing, but only slightly, was the fact that the medals were covering the screen too much when they popped up. Took me a few tries to get 30, but still, a 5/5 game. It's not perfect, but for what it is, it really couldn't be much better.
Fun little time waster. Kind of sad there's no reward for playing endless mode, sure you can get better weapons, but you already have all rewards, so there's little point in actually upgrading them. Plus if you want to upgrade them fully-fully, then level 45 gives you enough gold to upgrade everything after few go's. Still, a solid game 4/5
Fun game, really enjoyed it. Don't have time now to play, but seriously recommended. I'd give it a 5 out of 5 if there was a sandbox mode to just play around without any time limit. As is it's still very good 4/5
I saved the game and closed the page. After coming back my popularity went down from over 12% to less than 0,5%. My expenses are high, but almost no one is coming to my mall.
It's a fun game, but it seems like there is a hacking problem. Very often I see people killing either killers or cops right away. I can understand some luck and such, but every single time? That just cannot happen without some form of cheating.
Weird glitch. After using a poison scroll I turned on auto attack. The battle went normally, but when the poison triggered and the enemy died, my character still went to attack empty space. Game froze up. The character is suspended in mid swing and just is there blinking at me.
Only real bad thing about the game is that there is no difference to the spells from different magic schools. A stage 5 dark spell is exactly the same as stage 5 fire spell, just different icon and name.
Interesting game, but for me personally, overstylized. There is so much going on that finding what is actually clickable is tedious. And when your game is "point and click", tedious is the last thing you want.
Gaining exp from a loss was part of the game but I had to cut it because it was too easy to abuse in the late game. I realize now that I can make an award out of this and apply it specifically to losses during training. I will think about adding this soon.