And points don't accumulate nearly fast enough to throw out an Engineer, Officer, and a Radio Man then set up an antenna which invariably blows up and then have the points to call in air strikes. Finally, the ribbons and medals earned seem to have no bearing on your troops or their performance. And the idea that you have to survive massive onslaughts in order to earn a whopping 1% chance that a new soldier or air strike is free is pretty worthless. I'd say a 10% chance at least as well as one combat ribbon that either halves tactical point costs or one that makes them easier to earn. Don't get me wrong. I think the game is very good but it needs a little tweaking so that the player gets a little more cushion.
Well, that;s my two cents. Flame away.
I find this game incredibly hard and incredibly unbalanced. Granted, I understand you have a small squad and are defending a patch of land for as long as you can...but...I think tactical points really need to be overhauled so that you earn them faster. My guys usually hold out for a good ten minutes then get annihilated by air attacks or grenades. Bunkers do nothing and can be blown up with a grenade. Calling in a counter strike to clear the air or bombers takes to long for your guys to act. But most annoying is how the enemy just comes at you with 4 jeeps and a tank in one wave. Seriously, how the hell do you defend that? All the advice I find is 'no bazooka guys". I agree because the two times I bought them to destroy enemy tanks, they just stood there for a good four minutes and never fired a single shell.
Nice game. but the bosses aren't removed from screen when they die and for the amount of time i played there was only one type of power up. so 3/5
O try out my game:
http://www.kongregate.com/games
/jamesman/ice-cream-wars