Hi Ballzac, thanks for your feedback. The design team for Thunder Run designs for four approaches to game play. The first is skill, where a smart player a strong advantage in choosing optimal upgrades. The second is play, where players advance over time, and grow more powerful. The third is leadership, where players can earn significant bonuses by taking over territory as a clan. Fourth is investment, where players can exchange Kreds for time. The players who dominate the Thunder Run leaderboards on other platforms use a mix of these approaches, however, for the best players in game, we've seen there's no substitute for skill. I can't speak for the RTS genre, what I can share is how our designers approach the design of Thunder Run.
Hi everyone, Thunder Run is brand new on Kongregate and we're excited to hear what you think, and if you have any questions. Thanks for trying out the title!