A free roaming mode once the missions have been completed is necessary. Also, having the green mission pointer point to the correct worm hole would be good. (Except for the secret ones of course) Great game - Looking forward to next version!
Having more than 2 speeds would be nice (fast is not fast enough), as well as the possibility of sending in the next wave early would be nice. Good Game so far!
Cool Game!! I think the "points" need to have some purpose (Weapon upgrade maybe) but the game is great. It needs a little more variation to increase playability and replayability. Made it to lvl 13.
There needs to be a way to lose. A timer, or one bad guy that can kill you or hurt you. Having more variety would be nice too. Different gems that bounce differently. Some instruction that you need to bounce gems to the dark line on the right would help those who don't like to experiment. (Interesting name "Cough")
Needs variety. Possibly a ground enemy that you need to jump over and can kill. Unlimited spears and a health based endpoint would likely be better. Increasing enemy difficulty or even a boss to signal the end of the game. Looks good and plays well - great start!
I scored28114864847 points, on level 50, had a shield powerup and decided to "bump out" the bullet stuck in the middle of the screen...and the game froze!I guess I'll have to try again
Needs a way to try again. I like the idea. Need to make tougher baddies look different, maybe a different color. Maybe the difficulty should ramp up a little slower. Are you a tank/ helicopter? I agree that mouse to aim, WASD to move would improve the playability. 2/5 with room for loads of improvement.
I love answering my own questions.... lvl 116 IS POSSIBLE. Run around the perimeter of the field as far from the laser as possible. lvl 117 is 2 lasers - run diagonally between them (remember the laser is long and not just a bullet). Lvl 118 is a bonus, lvl 119 it super tricky and lvl 120 is INSANE! I couldn't complete it.
ynaza - give us a hint about how to get past lvl 116. I've played it a few times and just don't get the logic behind it. Is it aiming at the ball, or pointer.....HELP