Greg, I understand it little more now with that explanation and playing around some more to get a few more endings. The story becomes a lot deeper and even though I was unable to get anywhere near 35 endings, I was able to piece together things that happened. Such as the Future Todd waiting in his car with the bat and knife and then learning what happens to Future Angela and her husband. Still a very good story.
Very interesting game. It's definitely fun for a text based adventure game with good writing. I just have one question that is maybe explained in one of the other endings since I only got to three of them, but if there is an alternate future for the 1998 Todd (When future Todd said do whatever you want when you're my age) Why did he go back in time to help Todd when it wouldn't help future Todd at all?
Hope that question wasn't too confusing.
The radar most of the time was just mess on the screen because of that cloaking ability they had for the most of it. Difficulty never ramped up it had more of a roller coaster effect. I only had one close call the entire time because of the difficulty. The upgrade system made it feel like the enemy didn't even have a chance after a while.
But overall it made me play the entire thirty minutes so it was alright.
There is nothing to do in this game except click a few times until it says, "grats you won after so many sorts." And I still don't understand what is the bogu sort algorithm as well as why I should care.
The music is a bit of an odd choice since the game isn't about holidays or anything. But the game itself is neat and becomes semi challenging after a while.
It's absurdity is where it gains most of its credit. Otherwise it's just nothing but holding your left click and pressing space for small groups, and holding it a little longer for bigger groups.
I don't think the speed of the enemies really matters when they're on a set path. It's pretty easy if you watch where they go and collect the flowers when they're not around.