jasondeegan's Comments

Game comments and reviews

Morningstar

Nov. 23, 2020

-7

Someone spent a significant amount of time on this game, graphics, hot spots, etc. Unfortunately, the story / order of operations is nonsensical. Half the time I have no idea why I'm doing what I'm doing, far too much pixel-hunting and assumptions (I found a gas mask, but I guess I don't need it to walk outside into an alien planet?) And then, what sense does it make to require me to fix the breaches in the hull before I go out? Who cares? And how do I know that those things need to be fixed? It won't let me out until I do them, my character shouldn't know they're broken. Anyway. Great start, but need a story consultant. 3/5

Dangerous adventure

Nov. 16, 2020

0

The grind is real with this one. And not in a good way. My Mac fan started hovering, the fan kicked on so hard within 90 seconds. The idea of mixing a difficulty 18 on level 2 is ridiculous. The game play is 30% of the game, watching animations is 70%, far too much. 1/5.

Fixation

Nov. 16, 2020

-13

Games where you have to "figure out" things that are nonsensical (like being able to stand in closed walls and double-jump off a ledge, but you can't jump regularly...immediate 0/5. Terrible, terrible concepts. But they're mostly unique. Only because everyone else who thought of them dismissed them.

Fixation

Nov. 16, 2020

-5

HOLY COW that's an enormous amount of text at the end of the first chapter.

Bowmaster Prelude

Nov. 10, 2020

-4

So should it be a Tedious Badge? I'd be on board with that.

-4

The idea that the turrets regenerate nearly immediately is fairly unique. And ridiculous. a 1/5 for exactly that reason. It's not a strategy game, it's a nonsensical, spastic rush in and kill. Oh, and the controls are horrific.

Bit Battles

Oct. 24, 2020

-8

Kongregate DESPERATELY needs a rating lower than 1 for this game.

The Chamber

Oct. 22, 2020

-15

Terrible control metaphor without a mouse. Essentially unplayable on a trackpad or keyboard. I like the puzzle aspect and the movement was fine, but it wasn't "rich" enough, far too repetitive and having to lose to learn how to solve a puzzle is a non-starter for me. 2/5

Bit Battles

Oct. 20, 2020

-8

I finally figured it out and it's AWFUL. On level 2 their guys die half as quickly as mine and they are regenerating 50% faster. Just awful. Your game is not challenging or clever if all it is a knob tuner for difficulty. Make these guy just a bit stronger, make that guy just a bit weaker - that'll make the gamer sit and rinse-and-repeat OVER AND OVER AND OVER. The game is boring. It's inane. I hope this was your first game and you've come a long way since.

Bit Battles

Oct. 20, 2020

-7

When a game is too awful to get the GOTD badge, that's a really bad sign. I have no idea what's happening. And don't really care to find out. 0/5

K.O.L.M. 2

Oct. 08, 2020

-32

I think I figured out a way to cancel the story (or at least move around while it was ongoing. Now it just deserves a 1 because of the game).

K.O.L.M. 2

Oct. 08, 2020

-26

An instant 1 for making me suffer through their story without a button to cancel it.

Smoking Kills

Oct. 05, 2020

-4

1/5 for UX. I can't replay previous missions?

Allowing games like this cheapens Kongregate.

hor-rific. 1/5

Nearsight

Sep. 18, 2020

-1

The world is ridiculously large. The zombie cannibals are far too fast. Starting over is asininely pointless. There's not nearly enough to do. This game is like 40% done.

Level Up!

Sep. 14, 2020

-5

Did I just start from scratch after a single day? 1/5 WITH PREJUDICE.

Bullet Heaven 2

Sep. 10, 2020

-1

This game does some interesting things with powerups, cheats, bullet drainage and the like. I pretty much dislike all of it, personally. But it's not the standard. The levels are nice and short, and yet I still find myself wanting it to be over quickly. Bullet hell games are fun because you get BETTER, MORE MASSIVE power. But not this game, it's the opposite. As levels go on, you get significantly weaker and there's no way to make yourself better, faster, shoot better longer. So, short levels and new concepts give it 1 extra star. 2/5

Faraway: Puzzle Escape

Sep. 09, 2020

-11

SPOILER: On level 1 it CLEARLY shows the brighter color making the pattern. It wants it the other way. 1/5 for not being able to follow your own directions.

Cube Escape: Seasons

Sep. 06, 2020

-9

I would really like to give these games more than a 1, but that's not fair to good game developers. What start out as very promising games quickly fall in to arbitrary, nonsensical, pixel-hunting, order-dependent ridiculousness. 1/5 Only one of the 5 I've played was better than a 1 for those reasons.