To easily complete the 101, follow this howto:
First build a wall of upward flinging trees to funnel the enemy towards an archery tower.
Then build a 2 square wide lane, with burning coals (upgraded bee hives) in it, flanked by walls of explosives. Later on, use the upward flinging trees to toss the strong enemies into pit traps (upgraded explosives) in the first part of your lane.
Needs to save your progress. And the 'your money carries over to next round' is really a horrible mechanic. Establishing overkill is one of the better things in TD games, and you've made it a bad move. All in all, nice looks and decent gameplay, 3/5.
I kept wondering what I was doing wrong. This feels like a game that's almost really cool. but sucks ass. Imagine how medium and hard must be. game repulsed indeed. Hope you will no be ignored when you've fixed it...
A lot of work has gone into something that would have been more enjoyable watched than played. The lighting effects and everything are really nice, but there is no GAME. Just walking around wondering where the h3ll to go next, and getting some funny bit of voice acting. 2/5
More init mana is NOT a trap. It SEEMS like it's coming in more slowly, because you also get mana for kills. As such, because the waves are too slow initially, you rely solely on passive regen, which, indeed, is slower.