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Game comments and reviews
Jun. 11, 2013
Would be a four rating but I had to go to another site to play the whole game. Therefore, it got a one rating. Also, needs a repair all method.
Jun. 07, 2013
Complete "Magma Flats"? There is no Magma Flats but there is a Magma Valley which can't be completed because it goes forever (at least as far as I can go). Also, how can one of the quests be to complete all the quests? I can't complete all the quests if one of them is to complete all the quests. That's kind of like saying "this statement is a lie".
May. 16, 2013
area delineations become persistent - even across games. way too hard. need more money to start or more money from kills.
May. 10, 2013
Need a pause function (preferably by hotkey toggle).
Apr. 15, 2013
How do I trigger my weapon abilities?
Apr. 03, 2013
This game shows a lot of promise. The selection/movement controls need a lot of work. Either enable the right click for movement or enable group assigning to the number keys.
Apr. 01, 2013
This would be a five star game except that pieces seem to fall in the least favorable pattern several times before they will move where they logically should. At one point, one of my jewels refused to move from the second to last row. Seven times I cleared both positions below it and it just locked in place as the other pieces flowed around it on both sides.
Mar. 27, 2013
Needs more levels
Feb. 13, 2013
Needs a better map.
Feb. 12, 2013
What's the point of having percentages displayed when targeting the enemy? There really should be just two symbols - a green check (taking the place of 100%) and a question mark (taking the place of every other percent). Anything other than 100% is a crapshoot at best. I may be a little lost here but after missing 3 or 4 70-80% attacks in a row with different weapons/characters it makes me think the percentages (other than 100) are meaningless. Otherwise, I like the game. 5 *s.
Jan. 31, 2013
I really, really want to give this game five stars but there are several issues holding it to four. One - needs a pause (preferably where the units can be placed and upgraded while paused). Two - needs a quest restart. Three - needs the ability to remove/sell units from the battlefield. Four - needs a development tree for each unit with a description of the abilities. I've looked all over the bad guy descriptions and I can't find with a buff ability/trait so what is a debuff?
Jan. 16, 2013
There needs to be some way to get info on the bosses. I am playing Ignition and my guys randomly lose some massive health (9000+) for no reason I can see.
Jan. 11, 2013
Quickly becomes one of the worst types of tower defense games where strategy becomes less relevant compared to how fast you can click. From the fourth point on it takes too much clicking and scrolling of the screen to keep track of the multiple paths (another bad TD feature) and active switches, not too mention trying to keep up with building and upgrading towers. All of this could be solved by allowing object manipulation while paused.
Dec. 17, 2012
Why do the towers wait until the enemy is more than halfway through the attack range before attacking. Plus, the hero is asleep half the time. At one point, he watched the first three enemies go by and wouldn't even attack until I placed another tower near him and that tower attacked.
I lost the last battle but I still got a victory. ???
Dec. 12, 2012
OK. So there's a faucet that drips (and doesn't seem to do anything else) and a snowman (and no more than two buddies) who throws snowballs at other snowmen. Very boring and no instructions.
Might be a great game but I'll never know. It loads to a blank black screen. I guess the bug wasn't quite fixed.
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