It's a game like this that makes me wonder if creators actually play their own games. The game clock is literally running at %50, and I've never wanted to tape down my mouse button before as much as I wanted to in this game. Honestly, why create a game where you can just hold the mouse button down to fire? If the only weapon is an automatic, why not make it auto fire for you..sadist.
Fun game but got a bit laggy, and monotonous, around Level 30. I just called it quits and died out on Level 39 with 96 Balls and 40 Lives. It could use a bit of balancing like maybe smaller bonuses/less free lives. And I recall playing Jezzball too, on the Commodore 64 I think. :)
A ridiculously difficult game, pretty much right from the very start. There's no balance whatsoever. A waste of good graphics and physics, but made even harder with the screen-shaking.
I've heard that NASA chimps scream and fling their poo at people who can't achieve this badge...Ok, what I actually heard was that they picked the locks on their cages, used NASA resources to hack into the Homeland Security system, found and hunted down the creator of this game, and ate him..then screamed and flung their poo at the remains.
Surreal concept, minimalistic design, and a freakishly haunting musical backdrop..an amazingly fresh game that keeps you playing to see what each new level has in store.
What is so difficult to you people about this game? You take de orders, you make de pizzas, you get de moneys, you get de badges! Lol I love this game..but eh maybe I'm a freak. 8D