why would i play idle breakout, its old, and ive played it, yes this is a knockoff, but idle breakout is a knockoff too, of breakout, a frigging atari game, nothing is new, stoip getting butthurt cause nothing is original, get a life
Yea, when I made the game I didn't plan to have an infinite endgame, but those kinds of mechanics certainly would've worked. Or even just gaining +1 to stats every clear or something. The armory system does automatically choose up to 2 pieces of armor for the next round though. In a full version I'd love to play around with more mechanics like this.
Thanks for playing! The fastest legit time I've seen is 43 seconds. I only know the general gist of the strategy but it involves taking the bottom path and using judgment. Advanced judgment can penetrate the skeleton's skill immunity so it may be a good bit of luck getting Int items and spamming the skill like crazy.
"Convert all your coins into experience. This process will consume 20% of your coins." This is unclear, read one way it sounds like you can turn 20% of your coins at a time into experience, but when you press the button it in fact uses 100% of your coins, i understand you may be saying there is a 20% tax on it
its pretty bullshitty that the stack process consumes all previous stacks, not just what it required to create it, please make that more clear.. got myself up to 12 tiers before making my first stack anticipating having the remaining 8, and got screwed.
Isn't it under the assumption that it will take all the tiers since the tiers take all the ticks, and the ticks take all the ups? Also it should be nearly impossible to get to 12 tiers without a single tierstack.
Can you add a "Key" button on items similar to the "Lock" in function, but instead it minimizes it or hides it entirely, for certain items that you need in your inventory for certain tasks.
can you make the transfer from spoils to ash a fixed duration action, cap it at 30 seconds to a minute and set it to transfer a %/second rather than a fixed amount.. that would significantly improve me experience.
the magic staff should add a bonus use to other staves rather than completing the cooldown, in many cases it will refresh the staff with the lowest remaining cooldown, rendering its effect largely useless and wasted..
i dont know what im doing, and i admit that this game might be cool and im just too stupid to understand what is going on so instead of rating it poorly, im just leaving this comment and going away, enjoy your math.... i cant..
Yea, when I made the game I didn't plan to have an infinite endgame, but those kinds of mechanics certainly would've worked. Or even just gaining +1 to stats every clear or something. The armory system does automatically choose up to 2 pieces of armor for the next round though. In a full version I'd love to play around with more mechanics like this.