I dunno, the bullet hitboxes seem really wonky. You are barely alerted to the fact that you got hit, since you usually don't have time to scan the health meter and grazing is way too dangerous to be performed consistently. If the grazing radius was a bit bigger and the bullet hitboxes were 2 and 1 (large and small bullets respectively) pixels in diameter smaller, grazing and dodging would become much more enjoyable.
This game has a great concept and is really fun to play. Your road can be benevolent or malevolent, or indifferent, all without any stupid karma meters, I really like this game, 5/5
Well, just finished the game. The ending was a freaking downer, I can't say i felt anything for my partner, but for killing platoons of zombies and ccarefully managing my supplies I'd expect something better for my character.
Oh and about the shove mechanic. If you put in something like that, make it with !NO DELAY! Otherwise its really clunky and awkward to use. Make it eat up stamina, but for christs sake, no delay.
thos game would be suspenceful and entertaining if the ship didn't BLEND INTO THE BULLETS! Seriously, with so much stuff going on, not beaing able to see what I am controlling just kills it for me.
The weapon types are extremely unbalanced. Fighters and archers have no effective way of healing themselves aside of potions that take up inventory space, the mages are stronger anyway and the only advatage of a sword or bow is attack range during defence quests which are entirely optional. Also the crafting could use a LOT of tuning, since it doesn't reward the player until he can make the most advanced items, which is probably the point he doesn't really need them. Good game otherwise, looking forward to the sequel.
Bwa-ha-ha, poor Michael ^^ You can start by leveling the weapon up to 3 or 4 and then try again.