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jcruskell's Comments

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Guild Quest - Beta

Play Guild Quest - Beta

Dec. 23, 2016

Rating: 2

The time problems seems to be getting worse. I set a 4 hr timer again for the 8th quest (island 2) just to check it out again. The respawn timer is just barely past half. I have spent much of this time with the game running, though not all. Thanks for all the hard work y'all have done in the past month. It's an impressive effort in such a short time. I do like the changes.

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 23, 2016

Rating: 0

The first boss on island 2 has a 4 hr respawn timer. When I finished the boss fight this morning, I set a 3:50 minute alarm on my phone. when the alarm sounded, the bar showed at least 20% left to go. Your timer may be a bit off. thanks. I can see that my strategy will have to change a bit from the alpha version. Cool ;-}

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 23, 2016

Rating: 1

Thanks numenor123. That information is good to know. If the boss is supposed to get a chest, then there is a problem. I played a few hours last night and had moved to island two. respawn for island 1 boss is 4 hours. I was an hour or so into the time, went to bed, shut game down. This morning I had one chest and the time on the quest had just restarted. I was offline for 10 hours. I should have had at least two chests by my calculation. It gives the stat of 100 per chest. Thought maybe you needed to add them up or something. Thanks.

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 23, 2016

Rating: 0

Question: Quest multipliers only go to level 30? On island 2 when you click on the guild complex, the upgrade bar covers the spawned infor for the first guild slot. Info is really useful, without having to exit out to get it. Thanks.

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 23, 2016

Rating: 2

Question: So beating a boss gets you a chest every time or just occasionally? I agree with croidin, let us see how far we are from getting the next upgrade. When clicking on a quest, could you shift the quest icon up so we can see the variable status bar below the title? Thanks

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 22, 2016

Rating: 0

Oh I forgot to say thanks for the offline at 100%.

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 22, 2016

Rating: 1

I like the new update!! I really like that each class of guildian gets a set of card slots. The ability to move cards between islands seems cool. (not really far enough in to actually see it work). THANK YOU for picking up the gold for us!!!! YEAH! Suggestions: those great bars under each quest, it would be really great if they were clickable to open the quest box. You know how in alpha you gave us the amount of gold when picking up a chest for a finished quest, I'd like that here. Great job on the beta.

Guild Quest - Beta

Play Guild Quest - Beta

Dec. 06, 2016

Rating: 4

omar gonzalez233, put an exploration quest right before the boss. The higher the level the longer it will take to finish it. Therefore several groups will gather before moving on to the boss. When I start, I put exploration quests in alot. You can level them up fast, to get more money and they don't damage your guildians. Plus, once you have clerics, you guildians heal. Later in the game I replace them with battle quests. Good luck.

Guild Quest - Beta

Play Guild Quest - Beta

Nov. 12, 2016

Rating: -2

Since the lastest update, the guildians no longer wait for the battle quests to fill the recharge bar. They move on immediately to the next quest. Doesn't seem to affect the exploration quests. Also you used to be able to click anywhere on the map to collapse the quest box. only a few places now cause the quest box to close.

Developer response from TheHippoGryff

Skipping recharge times is by design (and exploration quests have no recharge so they don't need to be skipped). That issue about closing the quest box is weird tho.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 17, 2016

Rating: 1

couple of things. I can't click on the Pink prestige nodes. I built one yesterday, but can look at it or the next one to build. also noticed that when a group leaves some nodes after completing combat, the blue bar is sometimes as much as 3/4 filled. Thanks.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 16, 2016

Rating: 2

I love the new stuff and the direction the game is going. I have a small request. It would be really nice to have a couple more clicks on the map shrinkage. Before this update I could keep the green bar and the bottom of the screen and still click the bottom of the green time circle on the lower left bldg. It was handy to be able to click when upgrading the guildians skills and buildings. Thanks.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 11, 2016

Rating: 1

Also the dark knight can die during the blue wait period in a node

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 11, 2016

Rating: 1

I forgot to tell you my respawn is 46 seconds. Here is some more info. Node 1 Bandit Ambush lvl 30 Hit 60 Dam 11 Node 2 Orc Attack lvl 27 hit 240 Dam 11 Node 3 Bandit Camp Lvl 22 hit 910 dam 11 Node 4 Bandit Dungeon lvl 15 hit 950 dam 8 by himself a dark knight will finish node one and get one whack in node before dying with a mage he will die in node 3 with a cleric he will die in node 4 if he is with a large group 2 or 3 will make it down further. But so far I have only been able to spawn 4 out of 18. I'm sorry I didn't notice this last night.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 11, 2016

Rating: 1

I have 18 dark knights at level 25. For which I paid a boatload of gold. What exactly is the purpose of the dark knight. I get 2 out so far at most. They occasionally get to the third node. Most return after the second node with a (more than half) green bar. During the wait period (the blue bar) the dark knight fight and lose hit points. I think before the last update they all just stood there waiting during the blue period, but I didn't have dark knights then. Do the dark knights only work with exploration??ll thanks for your help.

Goldcraft

Play Goldcraft

Sep. 03, 2016

Rating: -5

the new success banner that is 1"x8" and goes across the worker/equipment menu is really annoying. it just started this afternoon. maybe the first time through it might be useful to know you just completed a mine level. after you have reset and the levels go really fast, it will probably trigger epilepsy with the flashing lights. Not to mention, it covers information that is useful for selecting the next upgrade choice. actually don't bother fixing it, i'm gonna pick a different game. thanks i enjoyed the game before this change.

Farm Rush

Play Farm Rush

Aug. 28, 2016

Rating: 0

What is the max number of salepeople in the store for a field? Thanks

Farm Rush

Play Farm Rush

Aug. 27, 2016

Rating: 0

Question: last night i shut the game down before I went to bed. This morning I had less money than I had before I logged out and the offline totals were extremely low (like less than 10 for artichokes and a few hundred for grass) Is this the normal way the game works?

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