Banshee on Challenge 9 is pretty much auto 500+, pick up Life Power and Dark Power, then split stars between black mirror, HP, hp regen %, life power, dark power and regen bonus.
Challenge 9 spider wraths you which burns you immediately which triggers black mirror, which is increased by life/dark power increasing your hp, regeneration bonus increasing your hp regen% and then finally the % bonus from black mirror.
Awesome game, I played through the entire thing in one sitting. Fire 4 piece and earth 3 piece set bonuses are really underwhelming imo, as is Int and the entire water set.
Some quick recommendations:
One attack block per stage or something similar would work better for the Earth 3 piece, maybe something like a kamikaze, kills the enemy that killed you and lets you advance (disabled for the final boss obviously) type thing for the fire 4 piece, water 4 piece bonus should be the 3 piece bonus, then maybe make the 4 piece bonus something that gives you an extra bit of time to pick gear or something like that. Then buff Int by 50%, it kinda didn't feel like it did a lot in general, even more so in the ice stages where its basically useless.
All in all, fantastic game though. I'm really hoping for more content soon, this was amazingly fun.
Thanks for the thorough feedback! Some sets are indeed stronger/weaker than others, but I've heard some cases for the ones you've mentioned or used them myself. Earth in general is not much of an endgame set but can push through certain zones early on. The topmost swamp area is one where I normally need Earth4 to get through, but once I get a few more upgrades, Earth3 is enough to push through it early if I want to sprint through it. So that's just an example I've encountered. In terms of your suggestions I think they're pretty creative and definitely along the lines of my design tastes, especially the kamikaze idea. I think a full version would add more sets so I can squeeze in more stuff like that, along with new map layouts to test the player's knowledge even more. I'm still working on getting some new prototypes out but comments like yours really gets my mind spinning on what is possible :)
Such a feature is unlikely to be introduced, because due to the control of the ship, another will turn out when playing. But we thank you for the offer :) The game will improve and become more interesting, but a little in other moments
Thanks for the thorough feedback! Some sets are indeed stronger/weaker than others, but I've heard some cases for the ones you've mentioned or used them myself. Earth in general is not much of an endgame set but can push through certain zones early on. The topmost swamp area is one where I normally need Earth4 to get through, but once I get a few more upgrades, Earth3 is enough to push through it early if I want to sprint through it. So that's just an example I've encountered. In terms of your suggestions I think they're pretty creative and definitely along the lines of my design tastes, especially the kamikaze idea. I think a full version would add more sets so I can squeeze in more stuff like that, along with new map layouts to test the player's knowledge even more. I'm still working on getting some new prototypes out but comments like yours really gets my mind spinning on what is possible :)