I don't know if it was intended, but playing with the colour blocks required me to trust my instincts over what I could see. I found that it slowed me down when I looked at the colour blocks, my immediate reaction would be to stop because they didn't look like something I could jump through; stopping often allowed the red blocks to kill me. Whether or not it was intended by the creator, I thought it was quite fitting and really cool.
I thought the non-removable "do not fail" at the end was genius. It was sort of a test of whether the player was rebelling for the sake of it or for a genuine quest for personal growth. Obviously, it would be in the player's best interest no to fail anyway; but if he disobeyed just for the sake of it and failed on purpose, he would have been caught in it forever. When I saw it, I was like, "Lol k, wasn't planning to anyway."
Karkadinn: VV may be tough at melee, but she's also really fragile. Most close range based character can take her out easily. She's *supposed* to be good against the vampires, that's what her character is about.
Runerocker, how do you expect to get close, hide then ambush without any recharging? Even if the theory somehow works, you would have taken 4 chakra slashes (3 of them enchanted).
Anyone know the problem? I used to be able to play the game here. Recently, sonny 2 hasn't been working for me. I can play it on armorgames and my flash player is the correct version. How do I fix it so I can play on kongregate?