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Jehosephat's Comments

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Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Jan. 23, 2009

Rating: 0

I also did not get credit for completing the campaign (no check for level 9)

Grid

Play Grid

Jan. 21, 2009

Rating: 0

You probably shouldn't say 35 levels if we're only going to get to play 28. And the ending is pretty craptastic. The puzzle part of the game is good an interesting, just a lot of bad stuff around it. 2/5

McDonald's Videogame

Play McDonald's Videogame

Jan. 13, 2009

Rating: 0

Made it to 2200 before getting bored. MCDONALD'S IS THE FUTURE!!!!!!! Of course, I only made $300k in 200 years, so...

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 08, 2009

Rating: 0

Awesome game. It's a lot of fun to see a finished solution come together, like clockwork. The music is really good too.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 06, 2009

Rating: 0

Awesome game! 5/5

Casual Gameplay Escape

Play Casual Gameplay Escape

Sep. 05, 2008

Rating: 0

Craptastic. The stickman puzzle was the most annoying ever.

The Necronomicon

Play The Necronomicon

Aug. 29, 2008

Rating: 0

I don't understand why taint doesn't kill. The opponent went insane (Megalomania) and it ended up being an advantage.

Arachnophilia

Play Arachnophilia

Aug. 27, 2008

Rating: 0

Great game. Consider adding some other levels (different branch configurations, etc.)

Shadez: The Black Operations

Play Shadez: The Black Operations

Aug. 22, 2008

Rating: 0

Nice game. Obviously the pausing is an issue, but also, when performing a strike the tab switches back to Units, which is a pain if you want to quickly reload a strike after using it. (I can't count how many tanks I've accidentally build...)

Blueshift

Play Blueshift

Aug. 06, 2008

Rating: 0

My main complaint is the weapon pickup and switching. You have no idea early on whether you're about to pick up a crappy weapon and lose a great one. I think the easiest change would be to allow you to hold more than 2 weapons.

Amorphous+

Play Amorphous+

Aug. 04, 2008

Rating: 0

I second Dmaurice. A margin around the screen would help a lot.

DUI

Play DUI

Jul. 14, 2008

Rating: 0

The instructions about what or how many blocks to remove need to be way more explicit. You can easily remove the required number of blocks and still not be a winner. It needs to indicate which blocks must be removed.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 11, 2008

Rating: 0

Lack of a pause really sucks. Cool idea but bosses are a pain (and difficult to even understand half the time) and don't really have anything to do with typing.

Bowmaster Prelude

Play Bowmaster Prelude

Jun. 23, 2008

Rating: 0

Possible improvement: Allow other upgrades (refresh time, damage upgrades) because it kinda sucks when you've already bought everything. Could be a use for XP/Levels

Dino Run

Play Dino Run

Jun. 20, 2008

Rating: 0

Anyone else having a problem getting the acheivements to trigger?

Bubble Tanks

Play Bubble Tanks

Apr. 13, 2008

Rating: 0

Would be cool if enemies could gather stray bubbles and get stronger too.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 08, 2008

Rating: 0

"...an endless night which lasted for many years." so... endless or many years?

Submachine4: the Lab

Play Submachine4: the Lab

Apr. 02, 2008

Rating: 0

What's with the open door beyond the bars? (next to the portal in the lab)

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