Do the bosses spawn randomly? If so, do they respawn after they've spawned already? eg: would I get more TP if I stay on a lower level and beat guys quick to have a better chance of spawning boss?
THe percentage display in the middle of the circles becomes irrelevant really quickly. Ditch it. Also, use a mono-spaced font so that the other stats aren't moving constantly.
I've only evolved 1 unit... the Wizard. She's magic, so she stays at range and attacks. I was hoping evolving would increase her attack. Instead, it increased her hp, defense, and reduced her population. Why would I need more hp and def if her job is to attack from behind my tanks? And less population?? You may as well call it "devolve." I'm afraid to evolve any other units now.
Needs either:
A. Make a food storage, where recruits of a certain rank or lower get auto-turned-to-food.
OR
B. Make higher rank recruits auto-delete lower rank recruits to make room.
I mean, what are the chances of even seeing a red star recruit, let alone seeing one when you're actively watching? And what are the chances of recruiting a red star recruit, let alone recruiting one when you've actually got the space to accept it?
Hate to say it, but the game is getting boring. Every time there's an update, all the stuff we did up to that point becomes completely arbitrary, because the upgrades just take us way beyond what we were striving for. Don't really know how to solve the problem, because you can't just not have upgrades anymore. Maybe set an absolute high limit, and add some anti-idle features... Not sure. But feeling like all the "work" we did to get to a certain milestone was pointless isn't cool.
Along with the inverted prices, maybe you could invert the achievements now too. Since it's really hard to get the the next level (600), why not change it so that it's in increments of 50, then 25, like it was in the beginning? That would make it much more "something to look forward to"able.
Ex: Next achievement (and speed multiplier) at 550, then 600, then 625...
Kupo, please. I've been playing constantly for the last few days. Your 1.0.4 update just killed all of my saves. Awesome game, but please at least warn us before updating so we can save copy our save files elsewhere.
Protip: If there are multiple waves, don't finish a wave with your last player. If you do, the next wave will get all of their turns before you get another turn. Instead. finish with your first character, then your second and third characters will have a turn at the next wave before they do.
Could we get a "Change Position" skill? Or at least let us attack our own team so that we can kick them back. I've got a mage set up to summon guys to the front row, but when my back row guys get "kicked" to the front, I then can only summon guys to the back row, and they're useless in the back row.
Boosts have a timer, there aren't any permament boosts at least for now, still timed boosts should remain active after a demon reset.