basically a lot of the unlocked features you've made are not interesting because they are less powerful than wells. if you like torturing us, just get rid of wells :)
considering you need hundreds of billions of soldiers for the later assimilations, a food bonus capable of reaching ~100x late in a run would be good. gold values are similarly off by about 100x late-run, making the altar buildings almost unreachable before assimilation
the use bonus for staffs is nice but should really be mentioned in game :) stonehenge makes play "fun" for a while still doesn't come close to the food bonus provided by wells, and food remains capped in tens/hundreds of millions (using farm+homestead) unless you use an auto clicker.
garrison (note: typo in game 'garnison' :)) math doesn't fit enough for a swordsman revolution to be worthwhile before assimilation. nice effort though
I like that this developer wants to make our experience interesting and not just give us a cheap high. Looking forward to seeing what she comes up with
I think there's a bug right now with daily quest reset...did a quest last night after my reset, came back this morning and now it says i haven't done any quests and that they're going to reset in 4 hours
think a little bit about the maths of this game, just doing silly random buffs and nerfs is a good way to feel unappreciated when the new version is perceived as even worse than the old
You have introduced plenty of probably-needed food debuffs but have yet to introduce some sort of balanced food bonus that would render this game more than a grind