And I have a few ideas for improvements:
You should nerf the golden ball boni.
It would be cool if the 3 gameparts were temporal more distinct from each other. The saisons should be more expensive and later to access, maybe with a real goal, trophies and enemy teams or maybe with hiring trainers and managing your own team.
At the moment the game is missing some story or motivation. You could tell a story of somebody that is creating his own footballs, and selling them, then hiring people that creating footballs, then the person started training etc. to fullfill some football-trophy-lifegoal.
This way you could stretch the game parts more.
You also could let the player unlock functions in the game, like the saison and the practice, so that the player has a better feeling of progression in the gameplay.
And it would be cool if the training actually influences the saisons. There you could implement rpg-elements, with different footbal-playing traits (speed, endurance, strength etc.)
It's nice to see the improvement. The lag and crash are gone for me.
Also it's cool that you implemented 3 different screens. This way the navigation is a lot easier.
The idea with the pinball-esque football-practice-minigame is nice.
I also discovered a few problems/bugs:
There is no way to turn off the anti-lag-modus again.
You need to tell people that they can use the arrow-keys in the practice modus. Using arrow keys in a browser-idle-game isn't a usual choice.
Sometimes in practice modus the ball gets stuck between the floor and juggle booster and bouncing in a high speed. This way it is creating a lot more juggles than normal.
Wait, what? I was at +0.34°C anomaly with a slight increase of CO2 (3558 per week), tabbed a few seconds to out and suddenly I have -7.18 and all people froze to death. Why?
It seems there is really something wrong.
The price curve is to steep and the game regularly crashes so that you lose a big part of your progress. And of course it doesn't let you save your progress manually. atm I'm convinced that the crash and the loss of your progress is just a part of the game story, because it hinder you in crossing a certain point.
I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.
Rembember kids: Don't do drugs.
So, I didn't slept the last 8 days, albeith I have a nice little shelter in the wild, but I'm not able to use it. I also have a fireplace, but I am not able to make fire with my stones and wood. I rather eat my rabbit meat and fish raw.
Why could anybody think it would be a good design to start the essential tutorial befor the option of muting the sound?
It is weird to find this bad design in so many games.
It would be cool to manage the happyness of your pleaps for better productions, through interactions or gadgets, and it would be cool to discover new kinds of pleap through breeding your different pleaps and hatch their pleap-eggs.
Hello ! I am sorry ! Game will be delete and i promise that in the re-uploading i will fixed all :-) Thank you for the feedback