So... you ripped off Boulderdash, and took out everything that made it good. Now it is a dumb tunneling game, that can be played effortlessly by a 3-year old.
So... Firefox states there is an issue with WebGL-content, Chrome has issues with an invalid typed array. Don't want to sound (too) harsh, but seems the devs have a few issues here. Issues that need fixing on their side. Suggesting I clear my cache are merely a band-aid.
Your earlier version had scrollbars, which was ugly, but at least the game window fitted in my screen. Scrollbars have been removed (good) but now your gamescreen won't fit in my browser. Furthermore... what is the point of the game? One hit == gameover. There seems to be no goals, no upgrades... nothing.
Ran into a few things: the game is LOUD, and setting all the sounds to 'none' still results into (some) sound at the moment you encounter a boss. Furthermore: nice that the mousebutton now triggers your special weapon... but why ALL in one go? I'd like to use only one bomb at the time.
71 levels finished with 3 stars on hard, and my progress is 0.69%... That promises a lot for the length of the game. And to be honest, I don't think I will attempt too much of unfinished 99%...
Anyway of resetting my progress and start afresh? I just lost quite some research... and am now stuck on low-grade weapons, whilst trying to play level 17. Research?... POOF!!! Any money coming in? Nope... No growth whatsoever, is NOT compensated by the sound of plopping balloons.
The "bang" just woke up the neighbours, whilst the music I am playing doesn't reach my kids bedroom. It would be nice if I wouldn't need to grab my mouse to re-start. Or being shot down out of the blue.
@gedanken welten: look again... it is a round trip Earth -> Earth ;)
But I agree that the game is ad-infested, whilst the money one gets is not needed, given all the (silly) caps, later in the game. I am looking at a long row of nines, currently.
Game is unpalyable without an auto-clicker... as a matter of fact, the dav himself suggested one. Ergo: that functionality ought to be added to the game, rather than a GreaseMonkey-script. Doing so will also free some space; the race-button currently eats about 30% of the screen).
I am still at a loss what my points do (or will do at a later time).
There seems hardly any reason to upgrade any other car then the current best one, since even with over 20 levels of difference, the new one will top it no problem.
Waiting time for enough fame to buy something new is (even WITH an autoclicker) too long. Racing-teams are pointless (since price/profit is totally off).
Layout-issues: with three cars I need to scroll, whilst the Sponsor-list is still waiting for me to accumulate fame. Mouseover tips (if available) are cut-off by the layout of the game. The Race-button is (FAR) too big...
Idlegame... however: One needs fame, which only comes by clicking. And the amounts of growth and need are so far apart that I doubt this was thoroughly tested.
Oh, and it seems that cloudsaves between Kong and android are a bit... weird, as well.
Yesterday, I reached level 105 on my phone, manually saved and went back to Kong. The PC loaded level 93, and stated that my progress on Kong exceeded the one of my websave. I left Kong and found that my phone still had my level 105 load available.
Second round of infinity... 49 infinity tokens active (so, +490% DPS). Nothing bought for my tokens. First new one was dropped at level 50. Seems a bit odd, given the fact that the change is 25%.
My first round of infinity was sleightly more generous, but not much.
Thanks friend, I've fixed it all! =)