or you could just do what those incremental mobile games do and denote large numbers with letters. like 1000A making 1B. 1000Z makes 1AA and so on and so forth
i think i remember the reason for the level cap being 2000 was because the integer for exp over level 2000 was too large. so i had an idea, the concentration level 40 bonus could let you inherit the level of the highest level enemy you've defeated directly, meaning it would be possible to get a level 5000 disciple without having to worry about an asburdly large amount of xp. for purposes of balance, you could make it so the bonus only activates when the disciple is already level 2000, and base the level inherited off of the top 4 duels. for example, you'd only get level 5000 if you've fought 4 guys at level 5000 and won
do purple enemies get stat% boosts instead of just stat boosts from rush? i was messing around with some purple enemies and their base stats don't change when they rush, at least on the stats page, althought their stat%s do change. if so, i'm jealous
in relation to my last comment, maybe the bonus growth could happen when you buy skill archives. you are improving the skill in question due to a rival unlocking that knowledge once you've completed all of their special training. so it wouldn't be a stretch to say your bonuses would improve as well
do you think you'll ever add a way to improve bonuses to their original level that the rivals have, or maybe even beyond? maybe something like the special training being beneficial for your knowledge of that rival's bonus. or their max level being directly proportional to how much of their bonus you can use, and at a certain level, it surpasses the rival? or maybe there'll be rematches with certain rivals in different areas/quests that level up your bonus
@tbt5025 you have to have the advisor hired for the ability to work, it just means that you won't have to use time to unlock the ability should you re-hire the advisor again. as far as I know