The game will not let me summon what I want. As soon as my money goes over 150 the game forces me to place a mudman. When all of your spaces are already filled it is impossible for you to place another. It is also impossible to deselect this game needs A LOT of work. Other then that its an awesome idea.
The third boss needs to have less healing power. He took forever to kill. He was barely damaging because of how high my level was but he kept healing himself for 2000 ddamage every time he had an opening. It wasn't hard, it was just annoying as hell. Other then that great game, a very fun sequel. Other then the third boss thing my only problem was that it didn't bring that much new to the table. That is my absolute WORST problem with it though.
Very enjoyable. I have been seeing a few of these puzzle/RPG mashups lately and this is by far the best. I am amazed at how rapidly these seem to be improving. This game works smoothly and does not rely entirely on luck. I eagerly await any future work, 5/5.
I'm not going to lie, I didn't expect this game to be that great. Well you straight shut me up. This game is extremely good. I couldn't find any outstanding bugs and it seemed vewry well balanced. I'm replaying it for the third time now and it's still both fun and difficult. Extremely well done, 5/5
This game is fantastic. Very rarely do I feel so good after beating a game. 5/5 man, great job. Though I do agree with the people insisting that you should add some depth to the game, I feel that its shortness really added to it. Making it six times longer or adding a myriad of new units would only take away from it I think. I personally think maybe two or three more days, and add a sandbox feature so people can play around with defensive structures. (BTW, columns will rip aliens to shreds.)
A lot of fun to wrap my brain around. A lot more reading then most gamers would ever do in a single sitting and something tells me more then a few will be willing to put up with it for this. This was polished, fascinating, and left quite a bit to the imagination. Make more please!
Tyhe vaccine just finished on me as soon as the hospitals shut down. That is a bummer. THEY HAVE THE CURE, THEY JUST CANT GET IT OUT OF THE DAMN HOSPITALS!
It WOULD be fun if the impatience was not so damn broken. I lose 30 karma per level sometimes because sometimes everyone in the store gets impatient the moment they enter.
I just felt like experimenting a little bit just for kicks and i noticed that you will NEVER need any buildings other then blue and green smoke factories. The produce so fast and are so efficient together that they can simply outproduce and outgun anything, sometimes without a single upgrade.
Number two is a VAST improvement over this, imho. Don't get me wrong, this still is a very fun game, just not nearly as much as number two. The difficulty curve is pretty smart (though the end boss is ever so slightly overpowered) and the enemies are awesome. If my computer didnt suck, I'd love to try the third one. 4/5 since this one got just a bit too repetitive.