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JGN1981's Comments

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Bubble Tanks

Play Bubble Tanks

Jul. 02, 2007

Rating: 0

Great game, although could use a little variety. Maybe introduce some sort of level system to spice up the map/visuals? I went all over the map, hitting the "Nothing to see here" ends and started to feel a little bored. Still 4 stars (I'd go 4.5 if I could).

Red

Play Red

Jun. 27, 2007

Rating: 0

Wow, seriously one of my favorite games yet. Very well done.

Four Second Frenzy

Play Four Second Frenzy

Jun. 27, 2007

Rating: 0

It was confusing the first time through, but by the second attempt I was hooked! The ending of endurance mode was sweet.

Luminara

Play Luminara

Jun. 27, 2007

Rating: 0

That game is pretty intense lol.

Boxhead: 2Play Rooms

Play Boxhead: 2Play Rooms

Jun. 26, 2007

Rating: 1

One of the few 5 stars I've given out!

Extreme Heli Boarding

Play Extreme Heli Boarding

Jun. 26, 2007

Rating: 0

Good game, wipe outs are a bit costly though in terms of trying to stay within the time.

Diesel and Death

Play Diesel and Death

Jun. 26, 2007

Rating: 0

Would be a lot more fun without Turbo basically winning the race, especially later in the race.

Kongregate Racing

Play Kongregate Racing

Jun. 26, 2007

Rating: 0

Very nice, if only I could force more people into the room!

The Missile Game 3D HS

Play The Missile Game 3D HS

Jun. 26, 2007

Rating: 0

Good game, it shows that sometimes simplicity yields a better product then clutter. Too many games out there that just add and add and add, when all you need is a good concept like this one.

Bloons

Play Bloons

Jun. 26, 2007

Rating: 0

A lot of the bouncing blocks and freeze baloons get really annoying. The game is basically just guessing and guessing and guessing.

Tactical Assassin

Play Tactical Assassin

Jun. 26, 2007

Rating: 0

Sorry, could only give it 2 stars. The game is a good idea, good music too. But it was short, a little easy, and accuracy was off (I'd have the cross hair RIGHT on someones face and it would miss, they weren't even moving).

More Bloons

Play More Bloons

Jun. 25, 2007

Rating: 0

Got a little tired of it after a few minutes, but decent game and who doesn't like darts?

Castlewars

Play Castlewars

Jun. 25, 2007

Rating: 0

Was going to give a 3 for average, as I got sick of the same cards over and over, but the netplay function is star worthy all by itself!

Desktop Tower Defense

Play Desktop Tower Defense

Jun. 25, 2007

Rating: 0

Best version, forget the dark creeps!

BowMaster

Play BowMaster

Jun. 25, 2007

Rating: 0

Definetly harder to get into then Prelude, but graphics are nice. Definelty keep going on these.

The Last Stand

Play The Last Stand

Jun. 25, 2007

Rating: 0

I don't know, I just couldn't shake the feeling that I was playing the same level over and over. I gave it through getting all the weapons, but had to bail, too repetitive!

Ring Pass Not

Play Ring Pass Not

Jun. 24, 2007

Rating: 0

Has the possibility for a fun, but the randomness is frustrating. Remember a tetris game where you just happened to get back to back to back peices that fit NO where. Well, same thing can apply here. You may luck out and get the perfect tiles every time, or you may be screwed very quickly.

Bowmaster Prelude

Play Bowmaster Prelude

Jun. 22, 2007

Rating: 0

This game gets a little boring in the beggining, but a good way to spice it up is focus on the capturing of the enemy flag. Sure, you can win by simly waiting it out and killing all the bad guys, but why not meet them in the middle!

Desktop Tower Defense 1.5

Play Desktop Tower Defense 1.5

Jun. 22, 2007

Rating: 0

Beware: This game is frighteningly addictive. I don't really like the new "dark creeps" as they take forever to kill it seems, thus leaving other waves to run you over. The ink tower is also just ok, don't think it helps out that much, but I also didn't max upgrade it.

LightSprites

Play LightSprites

Jun. 22, 2007

Rating: 0

Very smooth gameplay, decent graphics, but gets a bit repetative in my opinion. It spiced up a little towards the end with multiple colors per target, but that doesn't change the fact that you are still just aiming blobs at targets.

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