I have officially run out of upgrade money - although my inventory composes of eighty-nine thousand, seven-hundred and twenty-nine septillion dollars. Yeah.
I think there's a bug. My Frostleaf has 1054S DPS, but the total world dps is 649. It could possibly be the +60% world DPS bonus making it 0.6 instead of 1+0.6.
Do you really have to make it only 11.4 compatible? Any way you can fix it up to work on lower versions? Because this looks interesting but I'm unable to get 11.4 on Linux.
I'm sorry, but the later levels are just getting less and less enjoyable. The difficulty from the fine precision needed, combined with the occasional lag and delayed response when there are too many puke particles on screen, makes it unplayable. I'm stuck on 'Holy Tears' because the narrow columns are difficult to traverse and the window where you can access the button makes it far too easy to die on the spikes accidentally. Even after I obtain the black pill, it's basically impossible to hop back to safety.
Personally, I think the 'gold in last 60 seconds' would be better replaced with 'average gps' or 'average gpm' (gold per minute/second). Just my opinion, though.
...Meh. It's Unity, the easiest-to-use game engine ever. If this were a flash game, I would be impressed, but... to be honest, the graphics could be better. All you're doing is putting a directional light and using a specular shader on the jellies. Background? Ambience?
After I killed the lone emitter in the first level, I just tried to lock down each one with a cannon like in the original. Needless to say, I facepalmed when I remembered the nullifiers.
This is way too easy. This isn't exactly easy, but the REAL one has many people dying on 0. The mechanics are also wrong. The gaps between pipes are constant in the real game, while they're random in this.
But still, good job!
The red guys are the most terrible thing invented. They absolutely DESTROY you when killed, and it just makes you wait for a very, very long time before killing that last time. It's NOT FUN.