IV.V almost seems to have started where IV left off with the quests, but made me start over with the heroes. I got quests with 20 and 25 waves when I got done with the first quest in IV.V. In IV there were mostly 10 wave quests at the beginning. I played through IV once and that game is currently at 100 wins against 6 losses. My first time starting IV.V and I am already at 5 losses with only 8 wins? Where are all the 10 wave quests to build my heroes?
@Murmandamus2 The researches are done in order at a laboratory. There are three sets of things to research. You have to research the first two in a line/row of the list to get to the third one in that line/row. Anti-venom is the third one in the middle row and electricity is the third one in the top row.
You can continue a game after you find one ending. Click not thanks on the other game ad and then click keep playing on the stat screen. Personally I always play it through and get all the endings, except accept zombism, and retake every square. I also try to avoid losing any survivors other than the strange scientist and his helper.
It was pretty good right up to the point where it became like a shooter in reverse. Way too much clicking between the teleports to avoid the heroes. Pretty sure those that like shooters will like it, but not really to my tastes.
The pay for everything concept just makes me think that this game belongs on facebook instead of Kongregate. I am not a fan of freemium and never will be.
This barely even qualifies as a game. It is more of a computer program of possible scenarios that you just let play out. The only reason to even play this game is to get the Kong points. It is funny though that a country can magically seal its borders from insects and rodents. Then also make it so that even though all countries around have an infected water supply its won't get affected. Sad game 1/5.
This could be a good game if it had any other strategy then just going balls out and taking as many countries as you can as fast as you can. I even turned off all the asinine little bonuses and the AIs still just went on attack sprees spreading themselves out all over the place. Some of the best parts of Risk are missing from this game. Whether random or player choice all countries should be assigned evenly at the beginning and then a certain amount of units are left over so the player can assign them to the countries that are in the area that he/she wants to try and establish as a base. Others can try and thwart that by making strongholds within that area. Then the game starts. The bonus unit cards should still have every area title on them with the four types of cards, wild cards included, and still be required to have sets to turn them in.
Despite all the comments on what is the best set-up to have, I beat the game with 1 Storm Mare, 1 Puppet, 1 Trike, 1 Dragon, 1 Blue Dragon and 1Ghost/Shadow. Shadow on the last screen only.
Only lost 2 battles. One right at the beginning, and the last castle the first time.
I would not want the person that made this game to stay at a hotel that I owned, (I do not own any for the record). High rise buildings have elevators and you will most likely have to wait for them quite often. Staff is also usually assigned to specific floors and not running around like idiots. This game is horrible the way it is set up.
The only thing good about this game is putting it on 4X and watching it.