For the love of god, WHY, oh WHY do the characters collide? i see NO reason for this what so ever? Its only a source of frustration. Are they fighting in a 2 feet wide tunnel or what?
good concept, but bad impletion. The game is filled with elements of frustration. Look up some of the previous games where you shoot balls around planets and pick up some of the ideas from there. (like tracking previous shots, etc.)
I like the element of different types of walls, and the complexity. But dont let the complexity turn into frustration. Turn it into some fun :) GL.
The reason people want to repick their three starting cards is simple: There is a tutorial in the game, This is great! It educates people. the problem is that Choosing the three starting cards is a selection that should be based on knowledge. And you cant play the tutorial untill you've chosen the three cards. Ok, so you might say: But read up on the game before choosing the cards! Ok, but then what is the purpose of the tutorial? Catch 22.
Got a glitch where if i where to add a canon to the ship after i killed the 1:st boss. The game would mix up levels with the screen where i draw the guns, so i lost all my ships in 1 swoop. Good game tho.
I hardly vote, and comment even less. But anyway. Its a good game. The only beef i got with it is with the combat. I like the concept of locking and leading targets, but the time inbetween when targets show themselves can become tedious and drawn out. Is there some way of keeping foes on-screen during the entire battle? Or perhaps timed fights? Anyway. I'd like more tempo. But to conclude. Awesome concept. Keep up the good work! i hope to see some updates in the future as i'll be sure to play it :)
Cool game, fast paced, nice to look at, easy to controll. 5/5.
What i'd like to know is what the game put its emphasis on when it comes to the grades. Scale? Placement? Angels? Lenghths of the sides?