I love how unlike all the other games wherein you die and the last option is "continue", this one sometimes ends like "God f*cking d*mnit", "Glorious" and "Noooooo". It really makes it feel much more realistic and in character.
...that's it? No final boss? I thought that given the last dungeon was named "The root of all evil" and after these games' themes, I would have to fight a corruptor, or the devil again, or something at all! Not just a bunch of mobs that couldn't even stand a chance against me at this point! Great game, don't get me wrong, the fact that you can prolong it by rejuvenation practically saves the whole idea from the previous editions' dissapointments, but this one does lack a sense of achievement. Seriously, how hard it is to put a freaking final boss at the end of the final freaking dungeon?!
I love how when the kong server is unable to reach the game, it apologizes and gives you some poetry to entretain yourself. Now that's a level of atention to the player that not many game designers show.
@GunNac: The devs are just following the ideas we have put in here for a while, atracting new players with a chance to acquire the cards that were given before they started playing. Just stfo and thank that this thing is coming back to life.
Also, maybe more creepines for the next delivery would be more apropiate. This one makes me think more of a fantasy universe than of an horror one. But that might just be me.
I adore these kinds of games that tell you a story without actually telling you anything, and as an OCD player it compels me to explore every single inch, climb every ledge and try to reach every dark spot looking for something more to read, you know, search for easter-eggs and the alike. Also, you might want to make the starting menu clickable, considering how many players with attention disorders might get frustrated because of the game aparently not starting and them having not enough focus nor patience like to read what the screen says. I know it took me a while to catch up on the instruction to start it. You know? This game reminds me of many others, like shift when it just started, and I know that it has a mind-blowing potential which I really wish you will exploit in games to come. In any case, you can be sure that I will keep waiting anxiously for more games, updates and news from you.
Well, first of all let me tell you that I love this game. It is easy, short and straight to the fun, not to mention darn fun. But something that bugs me a little is the level ending-starting transition. There isnt any. As soon as you contact the portal you start moving right into the next level, causing the game to lose any feel of progress, turning it into a straight forward level with just 10 checkpoints instead of the 12 leveled platformer it was meant to be. Also, it is has that little issue that many game alike tend to suffer when the jump is just a little tiny bit too short, forcing the player to get right over the edges and get a perfect timing in order to complete a jump. It is quite easy to do and doesn't demand much effort, but it is something that can get annoying over time. By the way, I love how you employed writing among the levels.