Hey mate, not familiar with the tool your using but one possible work around for idling is if you have access to caching, cookies, or some other form of storage you can put in a timestamp periodically that it checks against for updating amounts.
Im trying to figure a way around it, it seems none of the construct 2 users are familiar with a way with the tool, but I’m thinking of changing the tool anyway with my future Idle games. Thanks for the comment
Hey Lavaflame, would you be willing to make the tiers for the Autocast adjustable post purchase? I went and bought the second tier of buffs without realizing before that it picks only one from the entire pool of possible selections every X amount of seconds. It'd be nice to tell the Autocasting not to bother with picking anything other than the Healing ability for example.
I have this as my #1 Quality of Life fix for the future. Only reason I haven't fixed it already is I'm instead focusing on more content, so I can prove to people that I'm actively working on the game. Once I get some new skills out there, I'll be much more comfortable with working on a less noticeable change like Autocast.
Ahhh, right. Didn't think about mobile. In that case, yeah either the hold it down to display additional info or adding a button to toggle an overlay display would be the better route.
Yo, nice game you have mate. Does a good job of giving me many things to progress on and change up my focus. One request I would have though is some tooltips on the abilities to show what they actually do and some stats on how much damage they do for the attacking ones. I still have no clue what Vision, Seal, and Valor does exactly.
I'll work on some sort of indication -- maybe if you hold down on an attack/buff, it pops up with a description (I cant do hovering because it doesnt work with mobile, and I cant spend time doing different things for different versions)
Took me a bit to figure out how equipping and unequipping worked. I assumed it had a slot system for certain item types. Also there's no indicator on the maximum allowed items to equip. I would recommend adding a simple X/6 Items label on the interface.
Suggestion for interface improvement. Maybe move buying additional upgrades on each item to the tiles themselves. Then you can just have the left side menu for buying new research.
Im trying to figure a way around it, it seems none of the construct 2 users are familiar with a way with the tool, but I’m thinking of changing the tool anyway with my future Idle games. Thanks for the comment