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Game comments and reviews
Oct. 03, 2013
it's pretty cool how the gunmen work... imagine it's one guy and as you buy more he slowly upgrades from a musket to a minigun.
Jan. 29, 2013
worthless without a 'roll blunt' level.
Jul. 31, 2011
level advance is reeeeaaaly irritating.
Jul. 28, 2010
eh.
Jul. 06, 2010
fun... but eh.
Apr. 12, 2010
neh. pretty one note. neat idea, cute execution... but like i said, it's a one note game that's basically exactly like so many of the other 'shoot the shot through the hole and around the corner' games.
Mar. 30, 2010
not impressed by the slow cycle time of the screens. the combat interface is nice and quick, i like that you can move while you have your gun out. clicking through everything is irritating.
am i the only one to get the gunsmith cats reference?
Jan. 22, 2010
eh. neat idea, bulky execution. 3/5.
Jan. 17, 2010
i lost.
Dec. 29, 2009
eh. not that impressed.
huh. if you're fast enough on the mouse, semi-auto is the way to go. need to get a rapidclicker.. then it'd be full auto without the recoil.
Dec. 27, 2009
just like real life, with the full auto glock, only the first round goes where you aimed.
interesting... very enjoyable.
i was having such a great time with the ak47, and then i gave the scar(the more expensive one) a whirl. nice. higher fire rate means better chance to hit before recoil destroys your aim. blew up more technicals with the first burst.
1.26 million points, almost a million coins collected, mad scientest, etc. i like. only had to re-do one mission.
Dec. 26, 2009
having a hard time getting over the pink mist when you headshot the infrantry guys. bravo sir.
okay, two for one and three for one headshots is a wonderful thing.
neat trick, how the full auto is really lousy accuracy. great for a crowd though. controlled bursts are well rendered though.
m14 is one hell of a gun, just in case anyones got any questioning of that. tackdriver. superior to the m16 in overall power. neat game. bit twitchy. needs a belt-fed option like a SAW.
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