Why not have the Catch-up tool on Kong? Or just try to fix the saving issue? It would be way more convenient to be able to just play the game and have it work normally than having to jump through all these hoops and go to a different website.
Kong build is a few versions behind for a couple reasons. Blog post coming this week detailing this and talking about updates to Kongregate's version. Hopefully that will provide some clarification. Obviously I would love to fix the saving issue altogether but I am still not 100% sure how unity Playerprefs interact with the Kongregate frame and don't yet know how the data is getting lost. (I'm bad at coding, if that wasn't already obvious.) Very sorry this is happening at all; thanks for being patient.
:( Please read this thread. http://www.kongregate.com/forums/929761-stellar-squad/topics/825241-lost-save And also I can generate a savegame regarding your progress.
As somebody shooting for the number 1 spot, I find it suspect that trollusque2 has managed to kill 1000+ mobs in one session despite not even being on the longest survived high score list. I'd also like to note that the next highest score is 144-seems to be a bit far away. : (
I've actually reached out to the Kongregate reps and they removed his longest surviving score which was fraudulent. Not sure why they omitted the most mobs killed scores, but as with everything on Kongregate, I prefer to look at the weekly. Indeed, Trollusque2 is a troll.
Game play a clone of kingdom rush only lower quality. This game is apparently a money grabber too but I didn't play long enough to find out. The comments were enough. 1/5
I got run through in the stomach with an umbrella and crushed by a giant fist from the sky but what killed me in the end was peeing on a skull. Makes sense.
"kids come and throw rocks at your nest"
I'm inside a bakery! Why are those kids throwing rocks inside? Doesn't the backer get mad at the or something?
Kong build is a few versions behind for a couple reasons. Blog post coming this week detailing this and talking about updates to Kongregate's version. Hopefully that will provide some clarification. Obviously I would love to fix the saving issue altogether but I am still not 100% sure how unity Playerprefs interact with the Kongregate frame and don't yet know how the data is getting lost. (I'm bad at coding, if that wasn't already obvious.) Very sorry this is happening at all; thanks for being patient.