I don't know what everyone's talking about. I upgraded the brakes loads for the level with the moving platforms going up and down you have to land on. Then I realised that you could just wait underneath them and jump straight up instead of doing a running jump and having to stop exactly on them. Made it a hell of a lot easier.
Even more that with most puzzle games, this felt like one of those things where the creation of the level took much more spatial awareness and intelligence than solving the puzzles themselves.
Recently my girlfriend started playing this game again, and so I've come back to it too. However it never saves our progress between games on either of our computers - I thought it used to. Is this an intentional amendment or are we misremembering or is there something else afoot?
That Peeper bit was genius. It took me ages to figure that out. I had pictures of phone keypads up, trying to figure out any other things like that I could be missing.
Very enjoyable game. One complaint though - At some point I decided to see if it was possible to just blitz through, and it doesn't seem that anything other than the gun was actually necessary to get through so you can easily blitz through to the end without collecting all of the coins.
I like its intuitive nature and how it doesn't bother explaining controls etc. because the title screen has the up arrows which is all you need for the rest of the game (except space, obviously). I think this works much better, in fact, in its restrained scope than going overboard with it would have, and it's good to see a nifty little idea like this come up.