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jmb1990's Comments

Comment

Stardrops

Play Stardrops

Aug. 07, 2012

Rating: 2

You misunderstood what I meant. I meant due to how the controls work and to get a decent amount of gems, you have to jump alot and sometimes you go to jump just as you land and instead of jumping again you end up doing some fail stomp move. In my opinion, the stomp would be better suited on the down key as this way you won't accidentally end up performing it instead of a jump. Sorry, I should have made my point clearer the 1st time round.

Developer response from Seirie

Ahhh, I see what you're saying. Right on, thanks for clearing that up! :)

Stardrops

Play Stardrops

Aug. 07, 2012

Rating: 2

change the stomp skill from being 2x space, some time you want to jump twice and instead end up stomping.

Developer response from Seirie

There is no double-jump, that would fundamentally change the game.

Zombie at the Gates

Play Zombie at the Gates

Jun. 23, 2012

Rating: 15

I don't like the way it instantly skips to next wave, for the first few rounds I didn't even get to mine all the resources..

Crush the Castle

Play Crush the Castle

Jun. 23, 2012

Rating: 1

Starts harder and then gets easier, lolwut?

Psychout

Play Psychout

Jun. 09, 2012

Rating: 30

The jumping could be better, the amount of times a jump failed whilst holding a direction key made it frustrating.

BombCare!

Play BombCare!

Jun. 05, 2012

Rating: 5

I liked the factoids at the end of each level.

Fixation

Play Fixation

May. 29, 2012

Rating: -14

the story is retarded, please fix it

Teddys Excellent Adventure

Play Teddys Excellent Adventure

May. 21, 2012

Rating: -1

A screamer at the end of the first screen would have made this game better

Super Villainy

Play Super Villainy

May. 19, 2012

Rating: 1

I don't like being able to see the minions fly around the screen, when things get too hectic it leads to confuse, well thats what I found anyway

Guardians of the Light

Play Guardians of the Light

May. 17, 2012

Rating: 5

I'm a engrish description writer

Boss Slayer

Play Boss Slayer

May. 17, 2012

Rating: 1

So you have to finish in 1 sitting or you lose your progress? fail...

Paladog

Play Paladog

May. 13, 2012

Rating: 3

The difficulty balancing is a bit off. The game starts off easy, gets hard just before the middle point, becomes easy again just after the middle and by the end its ridiculously easy.

Paladog

Play Paladog

May. 12, 2012

Rating: 2

destiny mode? more like troll mode sometimes...

Utopian Mining

Play Utopian Mining

May. 11, 2012

Rating: 6

If you make the badge require that you need to mine the COre again, then atleast make it respawn on re-entering a world, as it sucks that I have to start again to get the achievement. Either that or make the achievement so that the COre has to be missing to complete it.

Tripod Attack

Play Tripod Attack

Apr. 25, 2012

Rating: -3

The time based in-game achievements suck ass, watching a walkthrough would ruin the game, but playing the level to death to improve my time would be boring. Directed mainly at the level 15 achievement, I have completed the game and gain all the upgrades, why would I want to continuously farm past the games end.

Z-Rox

Play Z-Rox

Mar. 27, 2012

Rating: -42

what a shit game

Axon

Play Axon

Mar. 25, 2012

Rating: 17

YAY, ADHD the game !!

Decision

Play Decision

Mar. 21, 2012

Rating: 2

The weapons feel a bit weak, zombies can survive direct hits from rocket and grenades

LRD: Rebirth

Play LRD: Rebirth

Mar. 19, 2012

Rating: -2

lethal bizzle?

Gemollection

Play Gemollection

Mar. 16, 2012

Rating: -26

My 1st puzzle game? Even a retard could do these.

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